Platform for Educational Games Generation

Bibliographic Details
Main Author: André Gomes Barbosa
Publication Date: 2015
Format: Master thesis
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: https://repositorio-aberto.up.pt/handle/10216/83096
Summary: The development of games for education is a growing area of research. Over the past few years, studies point out that the use of games as a supplement to traditional learning is much more efficient and motivational than just using the traditional teaching method. These are called serious games. This work aims to extend and improve a previous game developed to learn software testing as the contents of the game are loaded from a XML file which would be separated from the game implementation. The game itself, iLearnTest, consists of several challenges which cover various themes regarding software testing learning.Since the content is saved to and loaded from a separate file from the game implementation, it becomes easier to create and edit new levels or even new games for diferent topics, simply by editing a XML file. This new approach turns iLearnTest into a framework rather than a game in the sense that it is possible to use the same game(s) as templates for the learning process of a variety of themes.
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spelling Platform for Educational Games GenerationEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringThe development of games for education is a growing area of research. Over the past few years, studies point out that the use of games as a supplement to traditional learning is much more efficient and motivational than just using the traditional teaching method. These are called serious games. This work aims to extend and improve a previous game developed to learn software testing as the contents of the game are loaded from a XML file which would be separated from the game implementation. The game itself, iLearnTest, consists of several challenges which cover various themes regarding software testing learning.Since the content is saved to and loaded from a separate file from the game implementation, it becomes easier to create and edit new levels or even new games for diferent topics, simply by editing a XML file. This new approach turns iLearnTest into a framework rather than a game in the sense that it is possible to use the same game(s) as templates for the learning process of a variety of themes.2015-09-252015-09-25T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/83096TID:201296594engAndré Gomes Barbosainfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T19:29:59Zoai:repositorio-aberto.up.pt:10216/83096Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T23:21:09.869761Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Platform for Educational Games Generation
title Platform for Educational Games Generation
spellingShingle Platform for Educational Games Generation
André Gomes Barbosa
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short Platform for Educational Games Generation
title_full Platform for Educational Games Generation
title_fullStr Platform for Educational Games Generation
title_full_unstemmed Platform for Educational Games Generation
title_sort Platform for Educational Games Generation
author André Gomes Barbosa
author_facet André Gomes Barbosa
author_role author
dc.contributor.author.fl_str_mv André Gomes Barbosa
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description The development of games for education is a growing area of research. Over the past few years, studies point out that the use of games as a supplement to traditional learning is much more efficient and motivational than just using the traditional teaching method. These are called serious games. This work aims to extend and improve a previous game developed to learn software testing as the contents of the game are loaded from a XML file which would be separated from the game implementation. The game itself, iLearnTest, consists of several challenges which cover various themes regarding software testing learning.Since the content is saved to and loaded from a separate file from the game implementation, it becomes easier to create and edit new levels or even new games for diferent topics, simply by editing a XML file. This new approach turns iLearnTest into a framework rather than a game in the sense that it is possible to use the same game(s) as templates for the learning process of a variety of themes.
publishDate 2015
dc.date.none.fl_str_mv 2015-09-25
2015-09-25T00:00:00Z
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