Building knowledge in the virtual world – influence of real life relationships
Main Author: | |
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Publication Date: | 2010 |
Other Authors: | |
Format: | Article |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10400.15/454 |
Summary: | This paper intends to present a preliminary PhD research that is being developed by the authors, with the intention to determine how to improve teaching and learning situations, at the university level, based on experiences in immersive virtual worlds. The authors have realized that, nowadays, courses don’t fulfill our students’ needs. They belong to a networked and multitasking generation, and what they get from today’s teaching strategy does not, in many situations, fulfill students’ needs and perspectives. They need to gather competences in order to become motivated citizens, communicative and knowledge builders. It is our belief that we can take advantage from the immersive virtual worlds’ resources to overcome this situation and therefore to transfer it to real life. In order to achieve this we need, at the first instance, to understand how social interactions occur in these environments (in particular at Second Life®), how they grow and how they are developed. What we present here is a preliminary sample of our intended research. |
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Building knowledge in the virtual world – influence of real life relationshipsSecond LifeVirtual worldsSocial interactionsSrudentsThis paper intends to present a preliminary PhD research that is being developed by the authors, with the intention to determine how to improve teaching and learning situations, at the university level, based on experiences in immersive virtual worlds. The authors have realized that, nowadays, courses don’t fulfill our students’ needs. They belong to a networked and multitasking generation, and what they get from today’s teaching strategy does not, in many situations, fulfill students’ needs and perspectives. They need to gather competences in order to become motivated citizens, communicative and knowledge builders. It is our belief that we can take advantage from the immersive virtual worlds’ resources to overcome this situation and therefore to transfer it to real life. In order to achieve this we need, at the first instance, to understand how social interactions occur in these environments (in particular at Second Life®), how they grow and how they are developed. What we present here is a preliminary sample of our intended research.Virtual Worlds Research ConsortiumRepositório Científico do Instituto Politécnico de SantarémLoureiro, AnaBettencourt Da Cruz, Teresa Maria2011-06-03T09:22:15Z2010-052010-05-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.15/454eng1941-8477info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-05-11T04:33:55Zoai:repositorio.ipsantarem.pt:10400.15/454Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T07:10:05.144021Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Building knowledge in the virtual world – influence of real life relationships |
title |
Building knowledge in the virtual world – influence of real life relationships |
spellingShingle |
Building knowledge in the virtual world – influence of real life relationships Loureiro, Ana Second Life Virtual worlds Social interactions Srudents |
title_short |
Building knowledge in the virtual world – influence of real life relationships |
title_full |
Building knowledge in the virtual world – influence of real life relationships |
title_fullStr |
Building knowledge in the virtual world – influence of real life relationships |
title_full_unstemmed |
Building knowledge in the virtual world – influence of real life relationships |
title_sort |
Building knowledge in the virtual world – influence of real life relationships |
author |
Loureiro, Ana |
author_facet |
Loureiro, Ana Bettencourt Da Cruz, Teresa Maria |
author_role |
author |
author2 |
Bettencourt Da Cruz, Teresa Maria |
author2_role |
author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico de Santarém |
dc.contributor.author.fl_str_mv |
Loureiro, Ana Bettencourt Da Cruz, Teresa Maria |
dc.subject.por.fl_str_mv |
Second Life Virtual worlds Social interactions Srudents |
topic |
Second Life Virtual worlds Social interactions Srudents |
description |
This paper intends to present a preliminary PhD research that is being developed by the authors, with the intention to determine how to improve teaching and learning situations, at the university level, based on experiences in immersive virtual worlds. The authors have realized that, nowadays, courses don’t fulfill our students’ needs. They belong to a networked and multitasking generation, and what they get from today’s teaching strategy does not, in many situations, fulfill students’ needs and perspectives. They need to gather competences in order to become motivated citizens, communicative and knowledge builders. It is our belief that we can take advantage from the immersive virtual worlds’ resources to overcome this situation and therefore to transfer it to real life. In order to achieve this we need, at the first instance, to understand how social interactions occur in these environments (in particular at Second Life®), how they grow and how they are developed. What we present here is a preliminary sample of our intended research. |
publishDate |
2010 |
dc.date.none.fl_str_mv |
2010-05 2010-05-01T00:00:00Z 2011-06-03T09:22:15Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.15/454 |
url |
http://hdl.handle.net/10400.15/454 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
1941-8477 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Virtual Worlds Research Consortium |
publisher.none.fl_str_mv |
Virtual Worlds Research Consortium |
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RCAAP |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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