A visual programming language for soccer

Detalhes bibliográficos
Autor(a) principal: Belguinha, António
Data de Publicação: 2014
Outros Autores: Rodrigues, Pedro, Cardoso, Pedro J. S., Rodrigues, J. M. F., Paciência, Domingos
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10400.1/7224
Resumo: The use of Information Technologies (IT) in high competition sports is an instrument often used. However, the majority of the performers, including technical teams, do not have skills to program those IT tools to their needs. In this paper we present the low level implementation of a visual programming language (VPL) that allows the user without programming expertise to produce relatively complex programs by drawing them on a web application. The VPL tool application is illustrated by applying it to detect programmed situations from a soccer game, using previously obtained tracking data. The tool can be applied to other collective ball sports.
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spelling A visual programming language for soccerSports analysisVisual programming languageThe use of Information Technologies (IT) in high competition sports is an instrument often used. However, the majority of the performers, including technical teams, do not have skills to program those IT tools to their needs. In this paper we present the low level implementation of a visual programming language (VPL) that allows the user without programming expertise to produce relatively complex programs by drawing them on a web application. The VPL tool application is illustrated by applying it to detect programmed situations from a soccer game, using previously obtained tracking data. The tool can be applied to other collective ball sports.SciTePressSapientiaBelguinha, AntónioRodrigues, PedroCardoso, Pedro J. S.Rodrigues, J. M. F.Paciência, Domingos2015-11-30T15:44:04Z2014-09-302014-09-30T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.1/7224eng9789897580376AUT: JRO00913; PCA01382;https://dx.doi.org/10.5220/0005105901210127info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-18T17:38:01Zoai:sapientia.ualg.pt:10400.1/7224Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T20:29:32.555382Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv A visual programming language for soccer
title A visual programming language for soccer
spellingShingle A visual programming language for soccer
Belguinha, António
Sports analysis
Visual programming language
title_short A visual programming language for soccer
title_full A visual programming language for soccer
title_fullStr A visual programming language for soccer
title_full_unstemmed A visual programming language for soccer
title_sort A visual programming language for soccer
author Belguinha, António
author_facet Belguinha, António
Rodrigues, Pedro
Cardoso, Pedro J. S.
Rodrigues, J. M. F.
Paciência, Domingos
author_role author
author2 Rodrigues, Pedro
Cardoso, Pedro J. S.
Rodrigues, J. M. F.
Paciência, Domingos
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Sapientia
dc.contributor.author.fl_str_mv Belguinha, António
Rodrigues, Pedro
Cardoso, Pedro J. S.
Rodrigues, J. M. F.
Paciência, Domingos
dc.subject.por.fl_str_mv Sports analysis
Visual programming language
topic Sports analysis
Visual programming language
description The use of Information Technologies (IT) in high competition sports is an instrument often used. However, the majority of the performers, including technical teams, do not have skills to program those IT tools to their needs. In this paper we present the low level implementation of a visual programming language (VPL) that allows the user without programming expertise to produce relatively complex programs by drawing them on a web application. The VPL tool application is illustrated by applying it to detect programmed situations from a soccer game, using previously obtained tracking data. The tool can be applied to other collective ball sports.
publishDate 2014
dc.date.none.fl_str_mv 2014-09-30
2014-09-30T00:00:00Z
2015-11-30T15:44:04Z
dc.type.driver.fl_str_mv conference object
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.1/7224
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dc.language.iso.fl_str_mv eng
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https://dx.doi.org/10.5220/0005105901210127
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