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2D visual codes: why are they not everywhere?

Bibliographic Details
Main Author: Oliveira, Sérgio
Publication Date: 2008
Other Authors: José, Rui
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/1822/18756
Summary: One key characteristic of ubiquitous computing is the disappearing boundary between physical and virtual elements, a mindset shift from interaction with the computer to the interaction with the environment. 2D visual codes are an important enabling technology for this increasing integration between physical spaces and virtual. However, despite the availability of a broad range of technologies for 2D visual codes, their common usage is still far from being a reality. In this work, we explore some of the factors that may influence the adoption of such interaction techniques. The study was based on the development of a prototype in which a set of applications was made available through interaction with visual codes. The prototype was deployed for three months in a public setting where users could try this technology for themselves. The results from the study suggest that visual codes are seen as a simple interaction model, but still some brief initial introduction may be needed. The study has also highlighted some functional limitations and strong technical constraints that proved to be very demanding when considered in the context of a real scenario and using people’s own devices. Although the curiosity factor plays very favourable to the visual codes, its generalized adoption will be difficult or, at least, will not happen as spontaneously as a simple demo may initially suggest.
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spelling 2D visual codes: why are they not everywhere?Visual codesTRIPcodesPhysical/virtual mergingMobile applicationsUbiquitous computingOne key characteristic of ubiquitous computing is the disappearing boundary between physical and virtual elements, a mindset shift from interaction with the computer to the interaction with the environment. 2D visual codes are an important enabling technology for this increasing integration between physical spaces and virtual. However, despite the availability of a broad range of technologies for 2D visual codes, their common usage is still far from being a reality. In this work, we explore some of the factors that may influence the adoption of such interaction techniques. The study was based on the development of a prototype in which a set of applications was made available through interaction with visual codes. The prototype was deployed for three months in a public setting where users could try this technology for themselves. The results from the study suggest that visual codes are seen as a simple interaction model, but still some brief initial introduction may be needed. The study has also highlighted some functional limitations and strong technical constraints that proved to be very demanding when considered in the context of a real scenario and using people’s own devices. Although the curiosity factor plays very favourable to the visual codes, its generalized adoption will be difficult or, at least, will not happen as spontaneously as a simple demo may initially suggest.Universidade do MinhoOliveira, SérgioJosé, Rui20082008-01-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/18756enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T04:16:54Zoai:repositorium.sdum.uminho.pt:1822/18756Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T14:44:25.328489Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv 2D visual codes: why are they not everywhere?
title 2D visual codes: why are they not everywhere?
spellingShingle 2D visual codes: why are they not everywhere?
Oliveira, Sérgio
Visual codes
TRIPcodes
Physical/virtual merging
Mobile applications
Ubiquitous computing
title_short 2D visual codes: why are they not everywhere?
title_full 2D visual codes: why are they not everywhere?
title_fullStr 2D visual codes: why are they not everywhere?
title_full_unstemmed 2D visual codes: why are they not everywhere?
title_sort 2D visual codes: why are they not everywhere?
author Oliveira, Sérgio
author_facet Oliveira, Sérgio
José, Rui
author_role author
author2 José, Rui
author2_role author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Oliveira, Sérgio
José, Rui
dc.subject.por.fl_str_mv Visual codes
TRIPcodes
Physical/virtual merging
Mobile applications
Ubiquitous computing
topic Visual codes
TRIPcodes
Physical/virtual merging
Mobile applications
Ubiquitous computing
description One key characteristic of ubiquitous computing is the disappearing boundary between physical and virtual elements, a mindset shift from interaction with the computer to the interaction with the environment. 2D visual codes are an important enabling technology for this increasing integration between physical spaces and virtual. However, despite the availability of a broad range of technologies for 2D visual codes, their common usage is still far from being a reality. In this work, we explore some of the factors that may influence the adoption of such interaction techniques. The study was based on the development of a prototype in which a set of applications was made available through interaction with visual codes. The prototype was deployed for three months in a public setting where users could try this technology for themselves. The results from the study suggest that visual codes are seen as a simple interaction model, but still some brief initial introduction may be needed. The study has also highlighted some functional limitations and strong technical constraints that proved to be very demanding when considered in the context of a real scenario and using people’s own devices. Although the curiosity factor plays very favourable to the visual codes, its generalized adoption will be difficult or, at least, will not happen as spontaneously as a simple demo may initially suggest.
publishDate 2008
dc.date.none.fl_str_mv 2008
2008-01-01T00:00:00Z
dc.type.driver.fl_str_mv conference paper
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/1822/18756
url http://hdl.handle.net/1822/18756
dc.language.iso.fl_str_mv eng
language eng
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instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
repository.name.fl_str_mv Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
repository.mail.fl_str_mv info@rcaap.pt
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