Gamification in the process of cognitive stimulation in children with Down syndrome

Detalhes bibliográficos
Autor(a) principal: Navas-Alarcón, Eduardo
Data de Publicação: 2023
Outros Autores: Caizachana, Alex, López, Irene
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10400.26/44689
Resumo: This research studies the use of new information and communication technologies for the benefit of children with Down syndrome, it is about the design and programming of an application for mobile devices that stimulates playful interactions with the resource of gamification that takes advantage of the technological potential of video games in the educational field. Its interface was designed using Adobe Animate software with Action script programming language, designing two-dimensional animated graphics that encourage affective, cognitive and behavioral processes such as animals, their habitat and food; it also incorporates scenarios and sounds of easy grouping to encourage their academic activity in attention, visual retention and cognitive stimulation. The methodology used to design the first prototype was a survey of teachers, psychologists and language specialists of the Foundation for children with special abilities "San Miguel de Salcedo" FUNESAMI, who actively contributed in the development, structure, content and implementation of the application, which was evaluated with the active participation of 14 children with Down syndrome in average age of 6 to 12 years, The application was evaluated with the active participation of 14 children with Down syndrome with an average age of 6 to 12 years, finding remarkable improvements in the attention and retention that the child directs to the game, achieving an interaction that facilitates the teaching-learning process compared to the traditional method, thus contributing to the improvement of the quality of life and development of the child patient, thus complying with what is stated in the Constitution of Ecuador contributing to the good living.
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spelling Gamification in the process of cognitive stimulation in children with Down syndromeDown SyndromeInclusive EducationVideo GamesGamificationICTThis research studies the use of new information and communication technologies for the benefit of children with Down syndrome, it is about the design and programming of an application for mobile devices that stimulates playful interactions with the resource of gamification that takes advantage of the technological potential of video games in the educational field. Its interface was designed using Adobe Animate software with Action script programming language, designing two-dimensional animated graphics that encourage affective, cognitive and behavioral processes such as animals, their habitat and food; it also incorporates scenarios and sounds of easy grouping to encourage their academic activity in attention, visual retention and cognitive stimulation. The methodology used to design the first prototype was a survey of teachers, psychologists and language specialists of the Foundation for children with special abilities "San Miguel de Salcedo" FUNESAMI, who actively contributed in the development, structure, content and implementation of the application, which was evaluated with the active participation of 14 children with Down syndrome in average age of 6 to 12 years, The application was evaluated with the active participation of 14 children with Down syndrome with an average age of 6 to 12 years, finding remarkable improvements in the attention and retention that the child directs to the game, achieving an interaction that facilitates the teaching-learning process compared to the traditional method, thus contributing to the improvement of the quality of life and development of the child patient, thus complying with what is stated in the Constitution of Ecuador contributing to the good living.IADITI EditionsRepositório ComumNavas-Alarcón, EduardoCaizachana, AlexLópez, Irene2023-05-03T17:40:33Z2023-04-282023-04-28T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.26/44689eng2468-437610.55267/iadt.07.13228info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-05-10T06:55:26Zoai:comum.rcaap.pt:10400.26/44689Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T07:06:22.202466Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Gamification in the process of cognitive stimulation in children with Down syndrome
title Gamification in the process of cognitive stimulation in children with Down syndrome
spellingShingle Gamification in the process of cognitive stimulation in children with Down syndrome
Navas-Alarcón, Eduardo
Down Syndrome
Inclusive Education
Video Games
Gamification
ICT
title_short Gamification in the process of cognitive stimulation in children with Down syndrome
title_full Gamification in the process of cognitive stimulation in children with Down syndrome
title_fullStr Gamification in the process of cognitive stimulation in children with Down syndrome
title_full_unstemmed Gamification in the process of cognitive stimulation in children with Down syndrome
title_sort Gamification in the process of cognitive stimulation in children with Down syndrome
author Navas-Alarcón, Eduardo
author_facet Navas-Alarcón, Eduardo
Caizachana, Alex
López, Irene
author_role author
author2 Caizachana, Alex
López, Irene
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Comum
dc.contributor.author.fl_str_mv Navas-Alarcón, Eduardo
Caizachana, Alex
López, Irene
dc.subject.por.fl_str_mv Down Syndrome
Inclusive Education
Video Games
Gamification
ICT
topic Down Syndrome
Inclusive Education
Video Games
Gamification
ICT
description This research studies the use of new information and communication technologies for the benefit of children with Down syndrome, it is about the design and programming of an application for mobile devices that stimulates playful interactions with the resource of gamification that takes advantage of the technological potential of video games in the educational field. Its interface was designed using Adobe Animate software with Action script programming language, designing two-dimensional animated graphics that encourage affective, cognitive and behavioral processes such as animals, their habitat and food; it also incorporates scenarios and sounds of easy grouping to encourage their academic activity in attention, visual retention and cognitive stimulation. The methodology used to design the first prototype was a survey of teachers, psychologists and language specialists of the Foundation for children with special abilities "San Miguel de Salcedo" FUNESAMI, who actively contributed in the development, structure, content and implementation of the application, which was evaluated with the active participation of 14 children with Down syndrome in average age of 6 to 12 years, The application was evaluated with the active participation of 14 children with Down syndrome with an average age of 6 to 12 years, finding remarkable improvements in the attention and retention that the child directs to the game, achieving an interaction that facilitates the teaching-learning process compared to the traditional method, thus contributing to the improvement of the quality of life and development of the child patient, thus complying with what is stated in the Constitution of Ecuador contributing to the good living.
publishDate 2023
dc.date.none.fl_str_mv 2023-05-03T17:40:33Z
2023-04-28
2023-04-28T00:00:00Z
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url http://hdl.handle.net/10400.26/44689
dc.language.iso.fl_str_mv eng
language eng
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10.55267/iadt.07.13228
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