A Survey Study on Public Attitudes Toward Gaming Disorder
Main Author: | |
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Publication Date: | 2025 |
Other Authors: | , , |
Format: | Article |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://doi.org/10.17645/mac.8701 |
Summary: | The World Health Organization’s decision to include addictive game use (“gaming disorder”) in the International Classification of Diseases was the subject of controversial scientific debates (e.g., Aarseth et al., 2017; Rumpf et al., 2018; for an overview, see Reer & Quandt, 2021). However, knowledge is scarce on how addictive game use is perceived outside of academic circles (Schatto-Eckrodt et al., 2020). The current study aimed to fill this research gap by interviewing a stratified German sample (N = 1,075) on their attitudes toward the topic. We found that critical views about games and their addiction potential are rather common among the German general population. Further, we found evidence that many participants overestimated the number of players affected by gaming disorder. Regression analyses showed that age, gender, and gaming experience play a role in how individuals think about risks associated with game use. Interestingly, having heard about the topic in the media was associated with more critical attitudes and higher presumed prevalence rates. More exchange between scholars and the wider public is needed to increase knowledge on the topic. Further, media reports on gaming disorder should cover the latest research findings and the opposing views of scientists. |
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A Survey Study on Public Attitudes Toward Gaming Disordercomputer games; digital games; gaming addiction; gaming disorder; problematic game use; societal perception; video gamesThe World Health Organization’s decision to include addictive game use (“gaming disorder”) in the International Classification of Diseases was the subject of controversial scientific debates (e.g., Aarseth et al., 2017; Rumpf et al., 2018; for an overview, see Reer & Quandt, 2021). However, knowledge is scarce on how addictive game use is perceived outside of academic circles (Schatto-Eckrodt et al., 2020). The current study aimed to fill this research gap by interviewing a stratified German sample (N = 1,075) on their attitudes toward the topic. We found that critical views about games and their addiction potential are rather common among the German general population. Further, we found evidence that many participants overestimated the number of players affected by gaming disorder. Regression analyses showed that age, gender, and gaming experience play a role in how individuals think about risks associated with game use. Interestingly, having heard about the topic in the media was associated with more critical attitudes and higher presumed prevalence rates. More exchange between scholars and the wider public is needed to increase knowledge on the topic. Further, media reports on gaming disorder should cover the latest research findings and the opposing views of scientists.Cogitatio Press2025-02-13info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.8701https://doi.org/10.17645/mac.8701Media and Communication; Vol 13 (2025): Digital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studies2183-243910.17645/mac.i460reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/8701https://www.cogitatiopress.com/mediaandcommunication/article/view/8701/4233Copyright (c) 2025 Felix Reer, Lena Maria Küpper, Florian Wintterlin, Thorsten Quandtinfo:eu-repo/semantics/openAccessReer, FelixKüpper, Lena MariaWintterlin, FlorianQuandt, Thorsten2025-02-13T22:57:52Zoai:ojs.cogitatiopress.com:article/8701Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:45:22.094161Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
A Survey Study on Public Attitudes Toward Gaming Disorder |
title |
A Survey Study on Public Attitudes Toward Gaming Disorder |
spellingShingle |
A Survey Study on Public Attitudes Toward Gaming Disorder Reer, Felix computer games; digital games; gaming addiction; gaming disorder; problematic game use; societal perception; video games |
title_short |
A Survey Study on Public Attitudes Toward Gaming Disorder |
title_full |
A Survey Study on Public Attitudes Toward Gaming Disorder |
title_fullStr |
A Survey Study on Public Attitudes Toward Gaming Disorder |
title_full_unstemmed |
A Survey Study on Public Attitudes Toward Gaming Disorder |
title_sort |
A Survey Study on Public Attitudes Toward Gaming Disorder |
author |
Reer, Felix |
author_facet |
Reer, Felix Küpper, Lena Maria Wintterlin, Florian Quandt, Thorsten |
author_role |
author |
author2 |
Küpper, Lena Maria Wintterlin, Florian Quandt, Thorsten |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Reer, Felix Küpper, Lena Maria Wintterlin, Florian Quandt, Thorsten |
dc.subject.por.fl_str_mv |
computer games; digital games; gaming addiction; gaming disorder; problematic game use; societal perception; video games |
topic |
computer games; digital games; gaming addiction; gaming disorder; problematic game use; societal perception; video games |
description |
The World Health Organization’s decision to include addictive game use (“gaming disorder”) in the International Classification of Diseases was the subject of controversial scientific debates (e.g., Aarseth et al., 2017; Rumpf et al., 2018; for an overview, see Reer & Quandt, 2021). However, knowledge is scarce on how addictive game use is perceived outside of academic circles (Schatto-Eckrodt et al., 2020). The current study aimed to fill this research gap by interviewing a stratified German sample (N = 1,075) on their attitudes toward the topic. We found that critical views about games and their addiction potential are rather common among the German general population. Further, we found evidence that many participants overestimated the number of players affected by gaming disorder. Regression analyses showed that age, gender, and gaming experience play a role in how individuals think about risks associated with game use. Interestingly, having heard about the topic in the media was associated with more critical attitudes and higher presumed prevalence rates. More exchange between scholars and the wider public is needed to increase knowledge on the topic. Further, media reports on gaming disorder should cover the latest research findings and the opposing views of scientists. |
publishDate |
2025 |
dc.date.none.fl_str_mv |
2025-02-13 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.17645/mac.8701 https://doi.org/10.17645/mac.8701 |
url |
https://doi.org/10.17645/mac.8701 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://www.cogitatiopress.com/mediaandcommunication/article/view/8701 https://www.cogitatiopress.com/mediaandcommunication/article/view/8701/4233 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2025 Felix Reer, Lena Maria Küpper, Florian Wintterlin, Thorsten Quandt info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2025 Felix Reer, Lena Maria Küpper, Florian Wintterlin, Thorsten Quandt |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Cogitatio Press |
publisher.none.fl_str_mv |
Cogitatio Press |
dc.source.none.fl_str_mv |
Media and Communication; Vol 13 (2025): Digital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studies 2183-2439 10.17645/mac.i460 reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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