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A Survey Study on Public Attitudes Toward Gaming Disorder

Bibliographic Details
Main Author: Reer, Felix
Publication Date: 2025
Other Authors: Küpper, Lena Maria, Wintterlin, Florian, Quandt, Thorsten
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: https://doi.org/10.17645/mac.8701
Summary: The World Health Organization’s decision to include addictive game use (“gaming disorder”) in the International Classification of Diseases was the subject of controversial scientific debates (e.g., Aarseth et al., 2017; Rumpf et al., 2018; for an overview, see Reer & Quandt, 2021). However, knowledge is scarce on how addictive game use is perceived outside of academic circles (Schatto-Eckrodt et al., 2020). The current study aimed to fill this research gap by interviewing a stratified German sample (N = 1,075) on their attitudes toward the topic. We found that critical views about games and their addiction potential are rather common among the German general population. Further, we found evidence that many participants overestimated the number of players affected by gaming disorder. Regression analyses showed that age, gender, and gaming experience play a role in how individuals think about risks associated with game use. Interestingly, having heard about the topic in the media was associated with more critical attitudes and higher presumed prevalence rates. More exchange between scholars and the wider public is needed to increase knowledge on the topic. Further, media reports on gaming disorder should cover the latest research findings and the opposing views of scientists.
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spelling A Survey Study on Public Attitudes Toward Gaming Disordercomputer games; digital games; gaming addiction; gaming disorder; problematic game use; societal perception; video gamesThe World Health Organization’s decision to include addictive game use (“gaming disorder”) in the International Classification of Diseases was the subject of controversial scientific debates (e.g., Aarseth et al., 2017; Rumpf et al., 2018; for an overview, see Reer & Quandt, 2021). However, knowledge is scarce on how addictive game use is perceived outside of academic circles (Schatto-Eckrodt et al., 2020). The current study aimed to fill this research gap by interviewing a stratified German sample (N = 1,075) on their attitudes toward the topic. We found that critical views about games and their addiction potential are rather common among the German general population. Further, we found evidence that many participants overestimated the number of players affected by gaming disorder. Regression analyses showed that age, gender, and gaming experience play a role in how individuals think about risks associated with game use. Interestingly, having heard about the topic in the media was associated with more critical attitudes and higher presumed prevalence rates. More exchange between scholars and the wider public is needed to increase knowledge on the topic. Further, media reports on gaming disorder should cover the latest research findings and the opposing views of scientists.Cogitatio Press2025-02-13info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.8701https://doi.org/10.17645/mac.8701Media and Communication; Vol 13 (2025): Digital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studies2183-243910.17645/mac.i460reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/8701https://www.cogitatiopress.com/mediaandcommunication/article/view/8701/4233Copyright (c) 2025 Felix Reer, Lena Maria Küpper, Florian Wintterlin, Thorsten Quandtinfo:eu-repo/semantics/openAccessReer, FelixKüpper, Lena MariaWintterlin, FlorianQuandt, Thorsten2025-02-13T22:57:52Zoai:ojs.cogitatiopress.com:article/8701Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:45:22.094161Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv A Survey Study on Public Attitudes Toward Gaming Disorder
title A Survey Study on Public Attitudes Toward Gaming Disorder
spellingShingle A Survey Study on Public Attitudes Toward Gaming Disorder
Reer, Felix
computer games; digital games; gaming addiction; gaming disorder; problematic game use; societal perception; video games
title_short A Survey Study on Public Attitudes Toward Gaming Disorder
title_full A Survey Study on Public Attitudes Toward Gaming Disorder
title_fullStr A Survey Study on Public Attitudes Toward Gaming Disorder
title_full_unstemmed A Survey Study on Public Attitudes Toward Gaming Disorder
title_sort A Survey Study on Public Attitudes Toward Gaming Disorder
author Reer, Felix
author_facet Reer, Felix
Küpper, Lena Maria
Wintterlin, Florian
Quandt, Thorsten
author_role author
author2 Küpper, Lena Maria
Wintterlin, Florian
Quandt, Thorsten
author2_role author
author
author
dc.contributor.author.fl_str_mv Reer, Felix
Küpper, Lena Maria
Wintterlin, Florian
Quandt, Thorsten
dc.subject.por.fl_str_mv computer games; digital games; gaming addiction; gaming disorder; problematic game use; societal perception; video games
topic computer games; digital games; gaming addiction; gaming disorder; problematic game use; societal perception; video games
description The World Health Organization’s decision to include addictive game use (“gaming disorder”) in the International Classification of Diseases was the subject of controversial scientific debates (e.g., Aarseth et al., 2017; Rumpf et al., 2018; for an overview, see Reer & Quandt, 2021). However, knowledge is scarce on how addictive game use is perceived outside of academic circles (Schatto-Eckrodt et al., 2020). The current study aimed to fill this research gap by interviewing a stratified German sample (N = 1,075) on their attitudes toward the topic. We found that critical views about games and their addiction potential are rather common among the German general population. Further, we found evidence that many participants overestimated the number of players affected by gaming disorder. Regression analyses showed that age, gender, and gaming experience play a role in how individuals think about risks associated with game use. Interestingly, having heard about the topic in the media was associated with more critical attitudes and higher presumed prevalence rates. More exchange between scholars and the wider public is needed to increase knowledge on the topic. Further, media reports on gaming disorder should cover the latest research findings and the opposing views of scientists.
publishDate 2025
dc.date.none.fl_str_mv 2025-02-13
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://doi.org/10.17645/mac.8701
https://doi.org/10.17645/mac.8701
url https://doi.org/10.17645/mac.8701
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://www.cogitatiopress.com/mediaandcommunication/article/view/8701
https://www.cogitatiopress.com/mediaandcommunication/article/view/8701/4233
dc.rights.driver.fl_str_mv Copyright (c) 2025 Felix Reer, Lena Maria Küpper, Florian Wintterlin, Thorsten Quandt
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2025 Felix Reer, Lena Maria Küpper, Florian Wintterlin, Thorsten Quandt
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Cogitatio Press
publisher.none.fl_str_mv Cogitatio Press
dc.source.none.fl_str_mv Media and Communication; Vol 13 (2025): Digital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studies
2183-2439
10.17645/mac.i460
reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
repository.name.fl_str_mv Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
repository.mail.fl_str_mv info@rcaap.pt
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