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Development of visual noise mask for human point-light displays

Bibliographic Details
Main Author: Senra, Catarina Carvalho
Publication Date: 2022
Other Authors: Sampaio, Adriana, Lapenta, Olivia Morgan
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: https://hdl.handle.net/1822/79502
Summary: Since the 1970’s Point-Light Display (PLD) stimuli have been widely used in investigations regarding how humans process and recognize human movement. Because humans have a great ability to recognize human motion even in the absence of pictorial information, several studies introduce visual noise in order to make stimuli recognition more challenging. The usual approach is to introduce extra moving dots of similar size that move along to the actual human PLD. To construct such a noise mask, often researchers must develop algorithms that generate random moving dots. Although some authors made platforms allowing manipulations within the algorithmic possibilities available, most of the developed and available ways of visual dot noise masks production rely on paid softwares, have file format restrictions and require the researcher to have extensive programming skills. In this regard, we herein propose to build the noise mask on Blender, a free open source software, with a graphical interface that reads and exports many file formats and enables the manipulation of videos both in 2D and 3D. Therefore, we present a user- friendly step-by-step guide on how to develop visual noise for masking PLD. Specifically, we explain how to set a dynamic movement in a 2D environment that relies mainly on changing an object position on the ‘x' and ‘y' axis. Additionally, we also present how to build the dots and how they can be manipulated to create the desired movement. The herein presented guideline can also be easily translated and applied in the 3D option. Furthermore, we made available the environment of the software with some directions and the set of noise videos developed by our group. Finally, as normally the combination of videos with the mask is crucial, the process of combination of the videos and the mask in Blender is also explained. In sum, the main advantages of the presented methodology are the non-expensiveness and no need of programming experience; thus having no prerequisites to be applied. In particular, this step-by-step guide might be appealing to students engaged in this research topic but who are still novice in programming skills usually required to build visual dot noise masks.
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spelling Development of visual noise mask for human point-light displaysSince the 1970’s Point-Light Display (PLD) stimuli have been widely used in investigations regarding how humans process and recognize human movement. Because humans have a great ability to recognize human motion even in the absence of pictorial information, several studies introduce visual noise in order to make stimuli recognition more challenging. The usual approach is to introduce extra moving dots of similar size that move along to the actual human PLD. To construct such a noise mask, often researchers must develop algorithms that generate random moving dots. Although some authors made platforms allowing manipulations within the algorithmic possibilities available, most of the developed and available ways of visual dot noise masks production rely on paid softwares, have file format restrictions and require the researcher to have extensive programming skills. In this regard, we herein propose to build the noise mask on Blender, a free open source software, with a graphical interface that reads and exports many file formats and enables the manipulation of videos both in 2D and 3D. Therefore, we present a user- friendly step-by-step guide on how to develop visual noise for masking PLD. Specifically, we explain how to set a dynamic movement in a 2D environment that relies mainly on changing an object position on the ‘x' and ‘y' axis. Additionally, we also present how to build the dots and how they can be manipulated to create the desired movement. The herein presented guideline can also be easily translated and applied in the 3D option. Furthermore, we made available the environment of the software with some directions and the set of noise videos developed by our group. Finally, as normally the combination of videos with the mask is crucial, the process of combination of the videos and the mask in Blender is also explained. In sum, the main advantages of the presented methodology are the non-expensiveness and no need of programming experience; thus having no prerequisites to be applied. In particular, this step-by-step guide might be appealing to students engaged in this research topic but who are still novice in programming skills usually required to build visual dot noise masks.Universidade do MinhoSenra, Catarina CarvalhoSampaio, AdrianaLapenta, Olivia Morgan2022-052022-05-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://hdl.handle.net/1822/79502engSenra, C; Sampaio, A.; Lapenta, OM. Development of Visual Noise Mask for Human Point-Light Displays. In: 16th Annual International Conference on Psychology, Athens, Greece, 2022.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T05:56:34Zoai:repositorium.sdum.uminho.pt:1822/79502Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T15:35:35.666347Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Development of visual noise mask for human point-light displays
title Development of visual noise mask for human point-light displays
spellingShingle Development of visual noise mask for human point-light displays
Senra, Catarina Carvalho
title_short Development of visual noise mask for human point-light displays
title_full Development of visual noise mask for human point-light displays
title_fullStr Development of visual noise mask for human point-light displays
title_full_unstemmed Development of visual noise mask for human point-light displays
title_sort Development of visual noise mask for human point-light displays
author Senra, Catarina Carvalho
author_facet Senra, Catarina Carvalho
Sampaio, Adriana
Lapenta, Olivia Morgan
author_role author
author2 Sampaio, Adriana
Lapenta, Olivia Morgan
author2_role author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Senra, Catarina Carvalho
Sampaio, Adriana
Lapenta, Olivia Morgan
description Since the 1970’s Point-Light Display (PLD) stimuli have been widely used in investigations regarding how humans process and recognize human movement. Because humans have a great ability to recognize human motion even in the absence of pictorial information, several studies introduce visual noise in order to make stimuli recognition more challenging. The usual approach is to introduce extra moving dots of similar size that move along to the actual human PLD. To construct such a noise mask, often researchers must develop algorithms that generate random moving dots. Although some authors made platforms allowing manipulations within the algorithmic possibilities available, most of the developed and available ways of visual dot noise masks production rely on paid softwares, have file format restrictions and require the researcher to have extensive programming skills. In this regard, we herein propose to build the noise mask on Blender, a free open source software, with a graphical interface that reads and exports many file formats and enables the manipulation of videos both in 2D and 3D. Therefore, we present a user- friendly step-by-step guide on how to develop visual noise for masking PLD. Specifically, we explain how to set a dynamic movement in a 2D environment that relies mainly on changing an object position on the ‘x' and ‘y' axis. Additionally, we also present how to build the dots and how they can be manipulated to create the desired movement. The herein presented guideline can also be easily translated and applied in the 3D option. Furthermore, we made available the environment of the software with some directions and the set of noise videos developed by our group. Finally, as normally the combination of videos with the mask is crucial, the process of combination of the videos and the mask in Blender is also explained. In sum, the main advantages of the presented methodology are the non-expensiveness and no need of programming experience; thus having no prerequisites to be applied. In particular, this step-by-step guide might be appealing to students engaged in this research topic but who are still novice in programming skills usually required to build visual dot noise masks.
publishDate 2022
dc.date.none.fl_str_mv 2022-05
2022-05-01T00:00:00Z
dc.type.driver.fl_str_mv conference object
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/1822/79502
url https://hdl.handle.net/1822/79502
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Senra, C; Sampaio, A.; Lapenta, OM. Development of Visual Noise Mask for Human Point-Light Displays. In: 16th Annual International Conference on Psychology, Athens, Greece, 2022.
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