Usability analysis of a Virtual Reality device in a social awareness experience
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Publication Date: | 2024 |
Other Authors: | |
Format: | Article |
Language: | por |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://doi.org/10.34624/etd.v0i7.37156 |
Summary: | This article presents the results of a usability evaluation of the Google Cardboard Virtual Reality (VR) device in an immersive experience through a 360° video of a social nature, entitled Amazônia Adentro. The research was motivated by the question about the possibility of bringing together different social contexts based on impacts caused by a virtual experience, and in this case, using a low-cost device, with a view to iden- tifying possible weaknesses and/or potential uses in the context. trained, as well as enabling practice in a scaled manner. To this end, research of an inferential nature was developed, based on usability tests of the device with a sample of users, based on the three pillars provided for by ISO 9241 (11), namely: efficiency, effectiveness and satis- faction. In this sense, in general terms, the study carried out indicated that the device in question, for the application evaluated and in the chosen context of use, proved to be an interesting and viable resource for using VR technology. |
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Usability analysis of a Virtual Reality device in a social awareness experienceAnálise de usabilidade de um dispositivo de Realidade Virtual (VR) em uma experiência de sensibilização socialThis article presents the results of a usability evaluation of the Google Cardboard Virtual Reality (VR) device in an immersive experience through a 360° video of a social nature, entitled Amazônia Adentro. The research was motivated by the question about the possibility of bringing together different social contexts based on impacts caused by a virtual experience, and in this case, using a low-cost device, with a view to iden- tifying possible weaknesses and/or potential uses in the context. trained, as well as enabling practice in a scaled manner. To this end, research of an inferential nature was developed, based on usability tests of the device with a sample of users, based on the three pillars provided for by ISO 9241 (11), namely: efficiency, effectiveness and satis- faction. In this sense, in general terms, the study carried out indicated that the device in question, for the application evaluated and in the chosen context of use, proved to be an interesting and viable resource for using VR technology.O presente artigo traz os resultados de uma avaliação de usabilidade do dispo- sitivo de Realidade Virtual (RV) Google Cardboard em uma experiência imersiva através de um vídeo em 360° de cunho social, intitulado Amazônia Adentro. A pesquisa foi motivada pelo questionamento sobre a possibilidade de aproximar contextos sociais distintos a partir de impactos causados por uma imersão virtual, e neste caso, utilizando um dispositivo de baixo custo, com vistas a identificar possíveis fragilidades e/ou potenciais usos no contexto estudado, sugerir melhorias, assim como verificar a viabilidade da prática - da experiência imersiva como conteúdo que gere impacto social - de forma escalada. Para tanto, foi desenvolvida uma pesquisa de natureza inferencial, a partir da condução de testes de usa- bilidade do dispositivo com uma amostra de usuários, a partir dos três pilares previstos pela ISO 9241 (11), quais sejam: eficiência, eficácia e satisfação. Neste sentido, em termos gerais, o estudo realizado apontou que o dispositivo em questão, para a aplicação avaliada e no contexto de uso escolhido, mostrou-se ser um recurso interessante e viável para uso da tecnologia de RV.UA Editora2024-07-26info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.34624/etd.v0i7.37156https://doi.org/10.34624/etd.v0i7.37156Revista dos encontros internacionais Ergotrip Design; No 7 (2024): Journal of international meetings of Luso-Brazilian studies in Design and Ergonomics; 61-68Revista dos encontros internacionais Ergotrip Design; Núm. 7 (2024): Revista dos encontros internacionais de estudos luso-brasileiros em Design e Ergonomia; 61-68Revista dos encontros internacionais Ergotrip Design; n.º 7 (2024): Revista dos encontros internacionais de estudos luso-brasileiros em Design e Ergonomia; 61-682183-928Xreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAPporhttps://proa.ua.pt/index.php/ergotripdesign/article/view/37156https://proa.ua.pt/index.php/ergotripdesign/article/view/37156/23752Direitos de Autor (c) 2024 Revista dos encontros internacionais Ergotrip Designinfo:eu-repo/semantics/openAccessPinheiro, PaulaAcioly, Angélica de S. G.2024-09-11T13:52:40Zoai:proa.ua.pt:article/37156Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:39:05.039881Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Usability analysis of a Virtual Reality device in a social awareness experience Análise de usabilidade de um dispositivo de Realidade Virtual (VR) em uma experiência de sensibilização social |
title |
Usability analysis of a Virtual Reality device in a social awareness experience |
spellingShingle |
Usability analysis of a Virtual Reality device in a social awareness experience Pinheiro, Paula |
title_short |
Usability analysis of a Virtual Reality device in a social awareness experience |
title_full |
Usability analysis of a Virtual Reality device in a social awareness experience |
title_fullStr |
Usability analysis of a Virtual Reality device in a social awareness experience |
title_full_unstemmed |
Usability analysis of a Virtual Reality device in a social awareness experience |
title_sort |
Usability analysis of a Virtual Reality device in a social awareness experience |
author |
Pinheiro, Paula |
author_facet |
Pinheiro, Paula Acioly, Angélica de S. G. |
author_role |
author |
author2 |
Acioly, Angélica de S. G. |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Pinheiro, Paula Acioly, Angélica de S. G. |
description |
This article presents the results of a usability evaluation of the Google Cardboard Virtual Reality (VR) device in an immersive experience through a 360° video of a social nature, entitled Amazônia Adentro. The research was motivated by the question about the possibility of bringing together different social contexts based on impacts caused by a virtual experience, and in this case, using a low-cost device, with a view to iden- tifying possible weaknesses and/or potential uses in the context. trained, as well as enabling practice in a scaled manner. To this end, research of an inferential nature was developed, based on usability tests of the device with a sample of users, based on the three pillars provided for by ISO 9241 (11), namely: efficiency, effectiveness and satis- faction. In this sense, in general terms, the study carried out indicated that the device in question, for the application evaluated and in the chosen context of use, proved to be an interesting and viable resource for using VR technology. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-07-26 |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/article |
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article |
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https://doi.org/10.34624/etd.v0i7.37156 https://doi.org/10.34624/etd.v0i7.37156 |
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https://doi.org/10.34624/etd.v0i7.37156 |
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por |
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por |
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https://proa.ua.pt/index.php/ergotripdesign/article/view/37156 https://proa.ua.pt/index.php/ergotripdesign/article/view/37156/23752 |
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Direitos de Autor (c) 2024 Revista dos encontros internacionais Ergotrip Design info:eu-repo/semantics/openAccess |
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Direitos de Autor (c) 2024 Revista dos encontros internacionais Ergotrip Design |
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openAccess |
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application/pdf |
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UA Editora |
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UA Editora |
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Revista dos encontros internacionais Ergotrip Design; No 7 (2024): Journal of international meetings of Luso-Brazilian studies in Design and Ergonomics; 61-68 Revista dos encontros internacionais Ergotrip Design; Núm. 7 (2024): Revista dos encontros internacionais de estudos luso-brasileiros em Design e Ergonomia; 61-68 Revista dos encontros internacionais Ergotrip Design; n.º 7 (2024): Revista dos encontros internacionais de estudos luso-brasileiros em Design e Ergonomia; 61-68 2183-928X reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
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