Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites

Bibliographic Details
Main Author: Duarte Nuno Pereira Duarte
Publication Date: 2016
Format: Master thesis
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: https://hdl.handle.net/10216/85507
Summary: Customers interact with e-commerce websites in multiple ways and the companies operating them rely on optimizing success metrics such as CTR (Click through Rate), CPC (Cost per Conversion), Basket and Lifetime Value and User Engagement for profit. Changing what, how and when content such as product recommendations and ads are displayed can influence customers' actions. Multiple algorithms and techniques in data mining and machine learning have been applied in this context. Summarizing and analyzing user behaviour can be expensive and tricky since it's hard to extrapolate patterns that never occurred before and the causality aspects of the system are not usually taken into consideration. Commonly used online techniques such as A/B testing and multi-armed bandit optimization have the down side of having a high operational cost (including time e.g if a data scientist is evaluating the impact of a new recommendation engine after one month, she would need to wait an actual month to have results). However, there has been studies about characterizing user behaviour and interactions in e-commerce websites that could be used to improve this process. The goal of this dissertation is to create a framework capable of running a multi-agent simulation, by regarding users in an e-commerce website and react to stimuli that influence their actions. Furthermore, some statistical constructs such as Baysian networks, Markov chains or probability distributions can be used to guide how these agents interact with the system. By taking input from web mining (Web structure mining (WSM), Web usage mining (WUM) and Web content mining (WCM)), which includes both static and dynamic content of websites as well as user personas, the simulation should collect success metrics so that the experimentation being run can be evaluated. For example, this framework could be used to try different approaches to product recommendation and estimate the impact of it.
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spelling Framework for Multi-Agent Simulation of User Behaviour in E-Commerce SitesEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringCustomers interact with e-commerce websites in multiple ways and the companies operating them rely on optimizing success metrics such as CTR (Click through Rate), CPC (Cost per Conversion), Basket and Lifetime Value and User Engagement for profit. Changing what, how and when content such as product recommendations and ads are displayed can influence customers' actions. Multiple algorithms and techniques in data mining and machine learning have been applied in this context. Summarizing and analyzing user behaviour can be expensive and tricky since it's hard to extrapolate patterns that never occurred before and the causality aspects of the system are not usually taken into consideration. Commonly used online techniques such as A/B testing and multi-armed bandit optimization have the down side of having a high operational cost (including time e.g if a data scientist is evaluating the impact of a new recommendation engine after one month, she would need to wait an actual month to have results). However, there has been studies about characterizing user behaviour and interactions in e-commerce websites that could be used to improve this process. The goal of this dissertation is to create a framework capable of running a multi-agent simulation, by regarding users in an e-commerce website and react to stimuli that influence their actions. Furthermore, some statistical constructs such as Baysian networks, Markov chains or probability distributions can be used to guide how these agents interact with the system. By taking input from web mining (Web structure mining (WSM), Web usage mining (WUM) and Web content mining (WCM)), which includes both static and dynamic content of websites as well as user personas, the simulation should collect success metrics so that the experimentation being run can be evaluated. For example, this framework could be used to try different approaches to product recommendation and estimate the impact of it.2016-07-132016-07-13T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/85507TID:201301873engDuarte Nuno Pereira Duarteinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T20:07:13Zoai:repositorio-aberto.up.pt:10216/85507Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T23:50:57.425098Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
title Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
spellingShingle Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
Duarte Nuno Pereira Duarte
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
title_full Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
title_fullStr Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
title_full_unstemmed Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
title_sort Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
author Duarte Nuno Pereira Duarte
author_facet Duarte Nuno Pereira Duarte
author_role author
dc.contributor.author.fl_str_mv Duarte Nuno Pereira Duarte
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description Customers interact with e-commerce websites in multiple ways and the companies operating them rely on optimizing success metrics such as CTR (Click through Rate), CPC (Cost per Conversion), Basket and Lifetime Value and User Engagement for profit. Changing what, how and when content such as product recommendations and ads are displayed can influence customers' actions. Multiple algorithms and techniques in data mining and machine learning have been applied in this context. Summarizing and analyzing user behaviour can be expensive and tricky since it's hard to extrapolate patterns that never occurred before and the causality aspects of the system are not usually taken into consideration. Commonly used online techniques such as A/B testing and multi-armed bandit optimization have the down side of having a high operational cost (including time e.g if a data scientist is evaluating the impact of a new recommendation engine after one month, she would need to wait an actual month to have results). However, there has been studies about characterizing user behaviour and interactions in e-commerce websites that could be used to improve this process. The goal of this dissertation is to create a framework capable of running a multi-agent simulation, by regarding users in an e-commerce website and react to stimuli that influence their actions. Furthermore, some statistical constructs such as Baysian networks, Markov chains or probability distributions can be used to guide how these agents interact with the system. By taking input from web mining (Web structure mining (WSM), Web usage mining (WUM) and Web content mining (WCM)), which includes both static and dynamic content of websites as well as user personas, the simulation should collect success metrics so that the experimentation being run can be evaluated. For example, this framework could be used to try different approaches to product recommendation and estimate the impact of it.
publishDate 2016
dc.date.none.fl_str_mv 2016-07-13
2016-07-13T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://hdl.handle.net/10216/85507
TID:201301873
url https://hdl.handle.net/10216/85507
identifier_str_mv TID:201301873
dc.language.iso.fl_str_mv eng
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instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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