Immersiveness of ubiquitous computing environments prototypes: A case study
Main Author: | |
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Publication Date: | 2015 |
Other Authors: | , , , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10071/28648 |
Summary: | The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one. |
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Immersiveness of ubiquitous computing environments prototypes: A case studyUbiquitous computingVirtual environmentsPrototypingAvaliação -- EvaluationImmersivenessAPEXThe development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.Springer2023-05-22T09:02:03Z2015-01-01T00:00:00Z20152023-05-22T10:00:57Zbook partinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10071/28648eng978-3-319-20804-60302-974310.1007/978-3-319-20804-6_22Abade, T.Campos, J. C.Moreira, R.Silva, C.Silva, J. L.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T03:04:23Zoai:repositorio.iscte-iul.pt:10071/28648Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:15:15.073094Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Immersiveness of ubiquitous computing environments prototypes: A case study |
title |
Immersiveness of ubiquitous computing environments prototypes: A case study |
spellingShingle |
Immersiveness of ubiquitous computing environments prototypes: A case study Abade, T. Ubiquitous computing Virtual environments Prototyping Avaliação -- Evaluation Immersiveness APEX |
title_short |
Immersiveness of ubiquitous computing environments prototypes: A case study |
title_full |
Immersiveness of ubiquitous computing environments prototypes: A case study |
title_fullStr |
Immersiveness of ubiquitous computing environments prototypes: A case study |
title_full_unstemmed |
Immersiveness of ubiquitous computing environments prototypes: A case study |
title_sort |
Immersiveness of ubiquitous computing environments prototypes: A case study |
author |
Abade, T. |
author_facet |
Abade, T. Campos, J. C. Moreira, R. Silva, C. Silva, J. L. |
author_role |
author |
author2 |
Campos, J. C. Moreira, R. Silva, C. Silva, J. L. |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Abade, T. Campos, J. C. Moreira, R. Silva, C. Silva, J. L. |
dc.subject.por.fl_str_mv |
Ubiquitous computing Virtual environments Prototyping Avaliação -- Evaluation Immersiveness APEX |
topic |
Ubiquitous computing Virtual environments Prototyping Avaliação -- Evaluation Immersiveness APEX |
description |
The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015-01-01T00:00:00Z 2015 2023-05-22T09:02:03Z 2023-05-22T10:00:57Z |
dc.type.driver.fl_str_mv |
book part |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/28648 |
url |
http://hdl.handle.net/10071/28648 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
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978-3-319-20804-6 0302-9743 10.1007/978-3-319-20804-6_22 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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Springer |
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Springer |
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