Design Thinking and Gamification: User Centered Methodologies
Main Author: | |
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Publication Date: | 2019 |
Other Authors: | , , , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/11328/3447 https://doi.org/10.1007/978-3-030-21814-0_10 |
Summary: | The article presents the analysis of two systems of participatory design that allow to understand collaborative learning as a method of creating strategies and products. Two methodologies are described in order to discuss the possibilities and challenges of its application. The text begins by defining a user experience methodology designed to create with the participation of the user and continues with the definition of Design Thinking, which enhances empathy with the user through active techniques and a proficiency created to enhance the participation of people through the game Gamification. For this, the theoretical basis of each of the systems has been taken into account, the two Frameworks on which they are based on are compared and the design of the sessions with consumers is used as a starting point. It shows a first approximation of the comparison of the two systems through the sample of frameworks in study that mixes the user experience with Gamification. Through this analysis, it is affirmed that the emotional behavior of the user is key to define strategies and products, therefore, it must be designed for the user with the user. |
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Design Thinking and Gamification: User Centered MethodologiesDesign thinkingGamificationUser centered designConstructivism paradigmCreativityUser experienceThe article presents the analysis of two systems of participatory design that allow to understand collaborative learning as a method of creating strategies and products. Two methodologies are described in order to discuss the possibilities and challenges of its application. The text begins by defining a user experience methodology designed to create with the participation of the user and continues with the definition of Design Thinking, which enhances empathy with the user through active techniques and a proficiency created to enhance the participation of people through the game Gamification. For this, the theoretical basis of each of the systems has been taken into account, the two Frameworks on which they are based on are compared and the design of the sessions with consumers is used as a starting point. It shows a first approximation of the comparison of the two systems through the sample of frameworks in study that mixes the user experience with Gamification. Through this analysis, it is affirmed that the emotional behavior of the user is key to define strategies and products, therefore, it must be designed for the user with the user.Springer2021-04-21T13:43:40Z2021-04-212019-01-01T00:00:00Zbook partinfo:eu-repo/semantics/publishedVersionapplication/pdfVillegas E., Labrador E., Fonseca D., et al. (2019) Design Thinking and Gamification: User Centered Methodologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing Learning Experiences. HCII 2019. Lecture Notes in Computer Science, vol. 11590. Springer, Cham. doi: https://doi.org/10.1007/978-3-030-21814-0_10. Disponível no Repositório UPT, http://hdl.handle.net/11328/3447http://hdl.handle.net/11328/3447Villegas E., Labrador E., Fonseca D., et al. (2019) Design Thinking and Gamification: User Centered Methodologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing Learning Experiences. HCII 2019. Lecture Notes in Computer Science, vol. 11590. Springer, Cham. doi: https://doi.org/10.1007/978-3-030-21814-0_10. Disponível no Repositório UPT, http://hdl.handle.net/11328/3447http://hdl.handle.net/11328/3447https://doi.org/10.1007/978-3-030-21814-0_10eng978-3-030-21813-3 (Print)978-3-030-21814-0 (online)info:eu-repo/semantics/restrictedAccessinfo:eu-repo/semantics/openAccessVillegas, EvaLabrador, EmilianoFonseca, DavidFernández-Guinea, SaraMoreira, Fernandoreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-04-24T02:04:20Zoai:repositorio.upt.pt:11328/3447Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:30:14.083493Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Design Thinking and Gamification: User Centered Methodologies |
title |
Design Thinking and Gamification: User Centered Methodologies |
spellingShingle |
Design Thinking and Gamification: User Centered Methodologies Villegas, Eva Design thinking Gamification User centered design Constructivism paradigm Creativity User experience |
title_short |
Design Thinking and Gamification: User Centered Methodologies |
title_full |
Design Thinking and Gamification: User Centered Methodologies |
title_fullStr |
Design Thinking and Gamification: User Centered Methodologies |
title_full_unstemmed |
Design Thinking and Gamification: User Centered Methodologies |
title_sort |
Design Thinking and Gamification: User Centered Methodologies |
author |
Villegas, Eva |
author_facet |
Villegas, Eva Labrador, Emiliano Fonseca, David Fernández-Guinea, Sara Moreira, Fernando |
author_role |
author |
author2 |
Labrador, Emiliano Fonseca, David Fernández-Guinea, Sara Moreira, Fernando |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Villegas, Eva Labrador, Emiliano Fonseca, David Fernández-Guinea, Sara Moreira, Fernando |
dc.subject.por.fl_str_mv |
Design thinking Gamification User centered design Constructivism paradigm Creativity User experience |
topic |
Design thinking Gamification User centered design Constructivism paradigm Creativity User experience |
description |
The article presents the analysis of two systems of participatory design that allow to understand collaborative learning as a method of creating strategies and products. Two methodologies are described in order to discuss the possibilities and challenges of its application. The text begins by defining a user experience methodology designed to create with the participation of the user and continues with the definition of Design Thinking, which enhances empathy with the user through active techniques and a proficiency created to enhance the participation of people through the game Gamification. For this, the theoretical basis of each of the systems has been taken into account, the two Frameworks on which they are based on are compared and the design of the sessions with consumers is used as a starting point. It shows a first approximation of the comparison of the two systems through the sample of frameworks in study that mixes the user experience with Gamification. Through this analysis, it is affirmed that the emotional behavior of the user is key to define strategies and products, therefore, it must be designed for the user with the user. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-01-01T00:00:00Z 2021-04-21T13:43:40Z 2021-04-21 |
dc.type.driver.fl_str_mv |
book part |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
Villegas E., Labrador E., Fonseca D., et al. (2019) Design Thinking and Gamification: User Centered Methodologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing Learning Experiences. HCII 2019. Lecture Notes in Computer Science, vol. 11590. Springer, Cham. doi: https://doi.org/10.1007/978-3-030-21814-0_10. Disponível no Repositório UPT, http://hdl.handle.net/11328/3447 http://hdl.handle.net/11328/3447 Villegas E., Labrador E., Fonseca D., et al. (2019) Design Thinking and Gamification: User Centered Methodologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing Learning Experiences. HCII 2019. Lecture Notes in Computer Science, vol. 11590. Springer, Cham. doi: https://doi.org/10.1007/978-3-030-21814-0_10. Disponível no Repositório UPT, http://hdl.handle.net/11328/3447 http://hdl.handle.net/11328/3447 https://doi.org/10.1007/978-3-030-21814-0_10 |
identifier_str_mv |
Villegas E., Labrador E., Fonseca D., et al. (2019) Design Thinking and Gamification: User Centered Methodologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing Learning Experiences. HCII 2019. Lecture Notes in Computer Science, vol. 11590. Springer, Cham. doi: https://doi.org/10.1007/978-3-030-21814-0_10. Disponível no Repositório UPT, http://hdl.handle.net/11328/3447 |
url |
http://hdl.handle.net/11328/3447 https://doi.org/10.1007/978-3-030-21814-0_10 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
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978-3-030-21813-3 (Print) 978-3-030-21814-0 (online) |
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restrictedAccess openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
Springer |
publisher.none.fl_str_mv |
Springer |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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