Design Thinking and Gamification: User Centered Methodologies

Bibliographic Details
Main Author: Villegas, Eva
Publication Date: 2019
Other Authors: Labrador, Emiliano, Fonseca, David, Fernández-Guinea, Sara, Moreira, Fernando
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/11328/3447
https://doi.org/10.1007/978-3-030-21814-0_10
Summary: The article presents the analysis of two systems of participatory design that allow to understand collaborative learning as a method of creating strategies and products. Two methodologies are described in order to discuss the possibilities and challenges of its application. The text begins by defining a user experience methodology designed to create with the participation of the user and continues with the definition of Design Thinking, which enhances empathy with the user through active techniques and a proficiency created to enhance the participation of people through the game Gamification. For this, the theoretical basis of each of the systems has been taken into account, the two Frameworks on which they are based on are compared and the design of the sessions with consumers is used as a starting point. It shows a first approximation of the comparison of the two systems through the sample of frameworks in study that mixes the user experience with Gamification. Through this analysis, it is affirmed that the emotional behavior of the user is key to define strategies and products, therefore, it must be designed for the user with the user.
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spelling Design Thinking and Gamification: User Centered MethodologiesDesign thinkingGamificationUser centered designConstructivism paradigmCreativityUser experienceThe article presents the analysis of two systems of participatory design that allow to understand collaborative learning as a method of creating strategies and products. Two methodologies are described in order to discuss the possibilities and challenges of its application. The text begins by defining a user experience methodology designed to create with the participation of the user and continues with the definition of Design Thinking, which enhances empathy with the user through active techniques and a proficiency created to enhance the participation of people through the game Gamification. For this, the theoretical basis of each of the systems has been taken into account, the two Frameworks on which they are based on are compared and the design of the sessions with consumers is used as a starting point. It shows a first approximation of the comparison of the two systems through the sample of frameworks in study that mixes the user experience with Gamification. Through this analysis, it is affirmed that the emotional behavior of the user is key to define strategies and products, therefore, it must be designed for the user with the user.Springer2021-04-21T13:43:40Z2021-04-212019-01-01T00:00:00Zbook partinfo:eu-repo/semantics/publishedVersionapplication/pdfVillegas E., Labrador E., Fonseca D., et al. (2019) Design Thinking and Gamification: User Centered Methodologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing Learning Experiences. HCII 2019. Lecture Notes in Computer Science, vol. 11590. Springer, Cham. doi: https://doi.org/10.1007/978-3-030-21814-0_10. Disponível no Repositório UPT, http://hdl.handle.net/11328/3447http://hdl.handle.net/11328/3447Villegas E., Labrador E., Fonseca D., et al. (2019) Design Thinking and Gamification: User Centered Methodologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing Learning Experiences. HCII 2019. Lecture Notes in Computer Science, vol. 11590. Springer, Cham. doi: https://doi.org/10.1007/978-3-030-21814-0_10. Disponível no Repositório UPT, http://hdl.handle.net/11328/3447http://hdl.handle.net/11328/3447https://doi.org/10.1007/978-3-030-21814-0_10eng978-3-030-21813-3 (Print)978-3-030-21814-0 (online)info:eu-repo/semantics/restrictedAccessinfo:eu-repo/semantics/openAccessVillegas, EvaLabrador, EmilianoFonseca, DavidFernández-Guinea, SaraMoreira, Fernandoreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-04-24T02:04:20Zoai:repositorio.upt.pt:11328/3447Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:30:14.083493Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Design Thinking and Gamification: User Centered Methodologies
title Design Thinking and Gamification: User Centered Methodologies
spellingShingle Design Thinking and Gamification: User Centered Methodologies
Villegas, Eva
Design thinking
Gamification
User centered design
Constructivism paradigm
Creativity
User experience
title_short Design Thinking and Gamification: User Centered Methodologies
title_full Design Thinking and Gamification: User Centered Methodologies
title_fullStr Design Thinking and Gamification: User Centered Methodologies
title_full_unstemmed Design Thinking and Gamification: User Centered Methodologies
title_sort Design Thinking and Gamification: User Centered Methodologies
author Villegas, Eva
author_facet Villegas, Eva
Labrador, Emiliano
Fonseca, David
Fernández-Guinea, Sara
Moreira, Fernando
author_role author
author2 Labrador, Emiliano
Fonseca, David
Fernández-Guinea, Sara
Moreira, Fernando
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Villegas, Eva
Labrador, Emiliano
Fonseca, David
Fernández-Guinea, Sara
Moreira, Fernando
dc.subject.por.fl_str_mv Design thinking
Gamification
User centered design
Constructivism paradigm
Creativity
User experience
topic Design thinking
Gamification
User centered design
Constructivism paradigm
Creativity
User experience
description The article presents the analysis of two systems of participatory design that allow to understand collaborative learning as a method of creating strategies and products. Two methodologies are described in order to discuss the possibilities and challenges of its application. The text begins by defining a user experience methodology designed to create with the participation of the user and continues with the definition of Design Thinking, which enhances empathy with the user through active techniques and a proficiency created to enhance the participation of people through the game Gamification. For this, the theoretical basis of each of the systems has been taken into account, the two Frameworks on which they are based on are compared and the design of the sessions with consumers is used as a starting point. It shows a first approximation of the comparison of the two systems through the sample of frameworks in study that mixes the user experience with Gamification. Through this analysis, it is affirmed that the emotional behavior of the user is key to define strategies and products, therefore, it must be designed for the user with the user.
publishDate 2019
dc.date.none.fl_str_mv 2019-01-01T00:00:00Z
2021-04-21T13:43:40Z
2021-04-21
dc.type.driver.fl_str_mv book part
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv Villegas E., Labrador E., Fonseca D., et al. (2019) Design Thinking and Gamification: User Centered Methodologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing Learning Experiences. HCII 2019. Lecture Notes in Computer Science, vol. 11590. Springer, Cham. doi: https://doi.org/10.1007/978-3-030-21814-0_10. Disponível no Repositório UPT, http://hdl.handle.net/11328/3447
http://hdl.handle.net/11328/3447
Villegas E., Labrador E., Fonseca D., et al. (2019) Design Thinking and Gamification: User Centered Methodologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing Learning Experiences. HCII 2019. Lecture Notes in Computer Science, vol. 11590. Springer, Cham. doi: https://doi.org/10.1007/978-3-030-21814-0_10. Disponível no Repositório UPT, http://hdl.handle.net/11328/3447
http://hdl.handle.net/11328/3447
https://doi.org/10.1007/978-3-030-21814-0_10
identifier_str_mv Villegas E., Labrador E., Fonseca D., et al. (2019) Design Thinking and Gamification: User Centered Methodologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing Learning Experiences. HCII 2019. Lecture Notes in Computer Science, vol. 11590. Springer, Cham. doi: https://doi.org/10.1007/978-3-030-21814-0_10. Disponível no Repositório UPT, http://hdl.handle.net/11328/3447
url http://hdl.handle.net/11328/3447
https://doi.org/10.1007/978-3-030-21814-0_10
dc.language.iso.fl_str_mv eng
language eng
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978-3-030-21814-0 (online)
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dc.publisher.none.fl_str_mv Springer
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instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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