Design of Immersive Museum Experiences: Improving Visitor Engagement through Co-Creation, Augmented Reality and Gamification
Main Author: | |
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Publication Date: | 2024 |
Format: | Master thesis |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://hdl.handle.net/10216/161994 |
Summary: | The use of immersive experiences and extended reality (XR) in museums is becoming increasingly prevalent as a means of enhancing visitor engagement. This study examines the use of augmented reality (AR) to develop interactive, recurring museum experiences that facilitate engagement with cultural heritage. The study employs a design-based research (DBR) methodology with co-creation, focusing specifically on the Museu Nacional Soares dos Reis and the development of an AR application, 'ARtefacto'. The latter incorporates gamified activities with the objective of promoting visitor engagement with the museum space, the artefacts and the content. The involvement of a diverse range of stakeholders in co-creation ensured that the application was accessible and tailored to different users, in line with the museum's mission. Furthermore, the study explores a gamified outdoor experience, developed with the KLUEST platform, which aims to extend engagement beyond the physical space of the museum. The results of the user testing indicate that the key factors influencing acceptance are ease of use, perceived value, and alignment with the educational objectives. The research reveals that the application of participatory methodology in the development of immersive museum experiences can improve cultural connections, promote socialisation and optimise the impact of museums. |
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Design of Immersive Museum Experiences: Improving Visitor Engagement through Co-Creation, Augmented Reality and GamificationOutras ciências da engenharia e tecnologiasOther engineering and technologiesThe use of immersive experiences and extended reality (XR) in museums is becoming increasingly prevalent as a means of enhancing visitor engagement. This study examines the use of augmented reality (AR) to develop interactive, recurring museum experiences that facilitate engagement with cultural heritage. The study employs a design-based research (DBR) methodology with co-creation, focusing specifically on the Museu Nacional Soares dos Reis and the development of an AR application, 'ARtefacto'. The latter incorporates gamified activities with the objective of promoting visitor engagement with the museum space, the artefacts and the content. The involvement of a diverse range of stakeholders in co-creation ensured that the application was accessible and tailored to different users, in line with the museum's mission. Furthermore, the study explores a gamified outdoor experience, developed with the KLUEST platform, which aims to extend engagement beyond the physical space of the museum. The results of the user testing indicate that the key factors influencing acceptance are ease of use, perceived value, and alignment with the educational objectives. The research reveals that the application of participatory methodology in the development of immersive museum experiences can improve cultural connections, promote socialisation and optimise the impact of museums.2024-10-082024-10-08T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/161994TID:203854870engMariana Leitão Fernandes de Morais Sarmentoinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T19:33:06Zoai:repositorio-aberto.up.pt:10216/161994Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T23:23:10.198457Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Design of Immersive Museum Experiences: Improving Visitor Engagement through Co-Creation, Augmented Reality and Gamification |
title |
Design of Immersive Museum Experiences: Improving Visitor Engagement through Co-Creation, Augmented Reality and Gamification |
spellingShingle |
Design of Immersive Museum Experiences: Improving Visitor Engagement through Co-Creation, Augmented Reality and Gamification Mariana Leitão Fernandes de Morais Sarmento Outras ciências da engenharia e tecnologias Other engineering and technologies |
title_short |
Design of Immersive Museum Experiences: Improving Visitor Engagement through Co-Creation, Augmented Reality and Gamification |
title_full |
Design of Immersive Museum Experiences: Improving Visitor Engagement through Co-Creation, Augmented Reality and Gamification |
title_fullStr |
Design of Immersive Museum Experiences: Improving Visitor Engagement through Co-Creation, Augmented Reality and Gamification |
title_full_unstemmed |
Design of Immersive Museum Experiences: Improving Visitor Engagement through Co-Creation, Augmented Reality and Gamification |
title_sort |
Design of Immersive Museum Experiences: Improving Visitor Engagement through Co-Creation, Augmented Reality and Gamification |
author |
Mariana Leitão Fernandes de Morais Sarmento |
author_facet |
Mariana Leitão Fernandes de Morais Sarmento |
author_role |
author |
dc.contributor.author.fl_str_mv |
Mariana Leitão Fernandes de Morais Sarmento |
dc.subject.por.fl_str_mv |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
topic |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
description |
The use of immersive experiences and extended reality (XR) in museums is becoming increasingly prevalent as a means of enhancing visitor engagement. This study examines the use of augmented reality (AR) to develop interactive, recurring museum experiences that facilitate engagement with cultural heritage. The study employs a design-based research (DBR) methodology with co-creation, focusing specifically on the Museu Nacional Soares dos Reis and the development of an AR application, 'ARtefacto'. The latter incorporates gamified activities with the objective of promoting visitor engagement with the museum space, the artefacts and the content. The involvement of a diverse range of stakeholders in co-creation ensured that the application was accessible and tailored to different users, in line with the museum's mission. Furthermore, the study explores a gamified outdoor experience, developed with the KLUEST platform, which aims to extend engagement beyond the physical space of the museum. The results of the user testing indicate that the key factors influencing acceptance are ease of use, perceived value, and alignment with the educational objectives. The research reveals that the application of participatory methodology in the development of immersive museum experiences can improve cultural connections, promote socialisation and optimise the impact of museums. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-10-08 2024-10-08T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://hdl.handle.net/10216/161994 TID:203854870 |
url |
https://hdl.handle.net/10216/161994 |
identifier_str_mv |
TID:203854870 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
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FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
collection |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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info@rcaap.pt |
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