Virtual reality therapy: the power of role-playing social skills
Autor(a) principal: | |
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Data de Publicação: | 2024 |
Outros Autores: | , , , , |
Idioma: | eng |
Título da fonte: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Texto Completo: | http://hdl.handle.net/10400.22/24937 |
Resumo: | Role-play (RP) is a technique for teaching communication and training interpersonal skills, known for its effective way of transmitting learning, in which simulation is one of its main distinguishing features. Social skills, moreover, are behaviors that involve the interpersonal relationship carried out in each social context. Although social skills training is consensually considered one of the most beneficial approaches to improving social functioning in individuals with mental illness, long-term motivation deficits diminish its effectiveness. Virtual reality technology effectively solves the motivation problem, providing a realistic and immersive experience that allows for role-playing of social skills. They provide presence and allow individuals to practice and enhance their social skills. The benefits of both RP and VR technology are clear, and the combination of the two has even greater potential. However, there is still a limited amount of research on the impact of VR in the practice of RP, so further investigation is crucial. |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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spelling |
Virtual reality therapy: the power of role-playing social skillsVirtual realityRole-playRole-play (RP) is a technique for teaching communication and training interpersonal skills, known for its effective way of transmitting learning, in which simulation is one of its main distinguishing features. Social skills, moreover, are behaviors that involve the interpersonal relationship carried out in each social context. Although social skills training is consensually considered one of the most beneficial approaches to improving social functioning in individuals with mental illness, long-term motivation deficits diminish its effectiveness. Virtual reality technology effectively solves the motivation problem, providing a realistic and immersive experience that allows for role-playing of social skills. They provide presence and allow individuals to practice and enhance their social skills. The benefits of both RP and VR technology are clear, and the combination of the two has even greater potential. However, there is still a limited amount of research on the impact of VR in the practice of RP, so further investigation is crucial.IGI GlobalREPOSITÓRIO P.PORTOSoutelo, Ana PaulaSousa, Ana RitaMonteiro, Maria LuísFernandes, ÂngelaCoelho, TiagoPortugal, Paula2024-02-01T16:50:08Z20242024-01-01T00:00:00Zbook partinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.22/24937eng978166849251210.4018/978-1-6684-9251-2.ch017info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-03-07T10:23:26Zoai:recipp.ipp.pt:10400.22/24937Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T00:51:57.625707Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Virtual reality therapy: the power of role-playing social skills |
title |
Virtual reality therapy: the power of role-playing social skills |
spellingShingle |
Virtual reality therapy: the power of role-playing social skills Soutelo, Ana Paula Virtual reality Role-play |
title_short |
Virtual reality therapy: the power of role-playing social skills |
title_full |
Virtual reality therapy: the power of role-playing social skills |
title_fullStr |
Virtual reality therapy: the power of role-playing social skills |
title_full_unstemmed |
Virtual reality therapy: the power of role-playing social skills |
title_sort |
Virtual reality therapy: the power of role-playing social skills |
author |
Soutelo, Ana Paula |
author_facet |
Soutelo, Ana Paula Sousa, Ana Rita Monteiro, Maria Luís Fernandes, Ângela Coelho, Tiago Portugal, Paula |
author_role |
author |
author2 |
Sousa, Ana Rita Monteiro, Maria Luís Fernandes, Ângela Coelho, Tiago Portugal, Paula |
author2_role |
author author author author author |
dc.contributor.none.fl_str_mv |
REPOSITÓRIO P.PORTO |
dc.contributor.author.fl_str_mv |
Soutelo, Ana Paula Sousa, Ana Rita Monteiro, Maria Luís Fernandes, Ângela Coelho, Tiago Portugal, Paula |
dc.subject.por.fl_str_mv |
Virtual reality Role-play |
topic |
Virtual reality Role-play |
description |
Role-play (RP) is a technique for teaching communication and training interpersonal skills, known for its effective way of transmitting learning, in which simulation is one of its main distinguishing features. Social skills, moreover, are behaviors that involve the interpersonal relationship carried out in each social context. Although social skills training is consensually considered one of the most beneficial approaches to improving social functioning in individuals with mental illness, long-term motivation deficits diminish its effectiveness. Virtual reality technology effectively solves the motivation problem, providing a realistic and immersive experience that allows for role-playing of social skills. They provide presence and allow individuals to practice and enhance their social skills. The benefits of both RP and VR technology are clear, and the combination of the two has even greater potential. However, there is still a limited amount of research on the impact of VR in the practice of RP, so further investigation is crucial. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-02-01T16:50:08Z 2024 2024-01-01T00:00:00Z |
dc.type.driver.fl_str_mv |
book part |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/24937 |
url |
http://hdl.handle.net/10400.22/24937 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
9781668492512 10.4018/978-1-6684-9251-2.ch017 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
IGI Global |
publisher.none.fl_str_mv |
IGI Global |
dc.source.none.fl_str_mv |
reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
instname_str |
FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
collection |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
repository.name.fl_str_mv |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
repository.mail.fl_str_mv |
info@rcaap.pt |
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1833600729959366656 |