The impact of a cognitive training program using virtual reality in young adults with intellectual disability: pilot study

Detalhes bibliográficos
Autor(a) principal: Lopes, Joana Rita Dias
Data de Publicação: 2023
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10400.22/24895
Resumo: Individuals with intelectual disability have a persistente delay in the development of executive funstions. Virtual reality is increasingly a cognitive intervention tool and has demonstrated effectiveness in this area. This dissertation aims to investigate the impact of cognitive training based on Immersive Virtual Reality on executive functions, such as working memory, sustained attention an inhibitory control in young adults with Intellectual Disability. A quasi-experimental study with a one-group pretest-posttest design and double pretest (0102X03) was conducted. The participants (N=15) completed 24 sessions using virtual reality-based games from the Enhance VR program. The intervention included 3 games: Whack-a-mole, React and Memory Wall. The participants underwent pre and post-intervention evaluations using the E-Prime® 3.0 from Psychology Software Tools (Corsi Block-Tapping Task; Stop Signal Task; Simple Reaction Time). The results demonstrated that there was a significant improvment in the results of working memory (p=0.001) and inhibitory control (p=0.043), and the value of the interaction between intervention and time was also significant (p=0.010) while the sustained attention was not found to be statistically significant. According of these findings, VR-based serious game interventions (Enhance-Virtuleap) may be valuable for stimulating executive functions in individuals with intelectual disabilities.
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spelling The impact of a cognitive training program using virtual reality in young adults with intellectual disability: pilot studyIntellectual disabilityVirtual realityCognitive trainingSerious gamesExecutive functionsIndividuals with intelectual disability have a persistente delay in the development of executive funstions. Virtual reality is increasingly a cognitive intervention tool and has demonstrated effectiveness in this area. This dissertation aims to investigate the impact of cognitive training based on Immersive Virtual Reality on executive functions, such as working memory, sustained attention an inhibitory control in young adults with Intellectual Disability. A quasi-experimental study with a one-group pretest-posttest design and double pretest (0102X03) was conducted. The participants (N=15) completed 24 sessions using virtual reality-based games from the Enhance VR program. The intervention included 3 games: Whack-a-mole, React and Memory Wall. The participants underwent pre and post-intervention evaluations using the E-Prime® 3.0 from Psychology Software Tools (Corsi Block-Tapping Task; Stop Signal Task; Simple Reaction Time). The results demonstrated that there was a significant improvment in the results of working memory (p=0.001) and inhibitory control (p=0.043), and the value of the interaction between intervention and time was also significant (p=0.010) while the sustained attention was not found to be statistically significant. According of these findings, VR-based serious game interventions (Enhance-Virtuleap) may be valuable for stimulating executive functions in individuals with intelectual disabilities.Trigueiro, Maria JoãoSimões-Silva, VitorMelo, Bruno Vieira deREPOSITÓRIO P.PORTOLopes, Joana Rita Dias2024-01-31T11:56:50Z2023-11-242023-11-24T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.22/24895urn:tid:203479521enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-03-07T10:08:44Zoai:recipp.ipp.pt:10400.22/24895Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T00:36:44.129840Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv The impact of a cognitive training program using virtual reality in young adults with intellectual disability: pilot study
title The impact of a cognitive training program using virtual reality in young adults with intellectual disability: pilot study
spellingShingle The impact of a cognitive training program using virtual reality in young adults with intellectual disability: pilot study
Lopes, Joana Rita Dias
Intellectual disability
Virtual reality
Cognitive training
Serious games
Executive functions
title_short The impact of a cognitive training program using virtual reality in young adults with intellectual disability: pilot study
title_full The impact of a cognitive training program using virtual reality in young adults with intellectual disability: pilot study
title_fullStr The impact of a cognitive training program using virtual reality in young adults with intellectual disability: pilot study
title_full_unstemmed The impact of a cognitive training program using virtual reality in young adults with intellectual disability: pilot study
title_sort The impact of a cognitive training program using virtual reality in young adults with intellectual disability: pilot study
author Lopes, Joana Rita Dias
author_facet Lopes, Joana Rita Dias
author_role author
dc.contributor.none.fl_str_mv Trigueiro, Maria João
Simões-Silva, Vitor
Melo, Bruno Vieira de
REPOSITÓRIO P.PORTO
dc.contributor.author.fl_str_mv Lopes, Joana Rita Dias
dc.subject.por.fl_str_mv Intellectual disability
Virtual reality
Cognitive training
Serious games
Executive functions
topic Intellectual disability
Virtual reality
Cognitive training
Serious games
Executive functions
description Individuals with intelectual disability have a persistente delay in the development of executive funstions. Virtual reality is increasingly a cognitive intervention tool and has demonstrated effectiveness in this area. This dissertation aims to investigate the impact of cognitive training based on Immersive Virtual Reality on executive functions, such as working memory, sustained attention an inhibitory control in young adults with Intellectual Disability. A quasi-experimental study with a one-group pretest-posttest design and double pretest (0102X03) was conducted. The participants (N=15) completed 24 sessions using virtual reality-based games from the Enhance VR program. The intervention included 3 games: Whack-a-mole, React and Memory Wall. The participants underwent pre and post-intervention evaluations using the E-Prime® 3.0 from Psychology Software Tools (Corsi Block-Tapping Task; Stop Signal Task; Simple Reaction Time). The results demonstrated that there was a significant improvment in the results of working memory (p=0.001) and inhibitory control (p=0.043), and the value of the interaction between intervention and time was also significant (p=0.010) while the sustained attention was not found to be statistically significant. According of these findings, VR-based serious game interventions (Enhance-Virtuleap) may be valuable for stimulating executive functions in individuals with intelectual disabilities.
publishDate 2023
dc.date.none.fl_str_mv 2023-11-24
2023-11-24T00:00:00Z
2024-01-31T11:56:50Z
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