Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students
Main Author: | |
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Publication Date: | 2024 |
Other Authors: | , , , , , |
Format: | Article |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10198/30495 |
Summary: | This paper presents the collaborative experience that is under development as the European ERASMUS+ project THINKGAME (Cooperation to implement Creative Thinking and Gamification for innovative online training of STEM students). This project goal emerges from the need to enhance teachers' abilities to incorporate innovative methods in the e-learning systems. The ThinkGame initiative is taking profit of the teaching experience, pedagogical skills and technological competences from all project partners to develop a methodology and proof-of-concept for teachers seeking to create digital educational content that motivates students to develop their creative thinking skills. In this paper, the overall project setup will be presented both from the organisational point of view of the partnership and also presenting the collaborative approach for development and creation of digital educational content that motivates students to develop their creative thinking skills. |
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Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem studentsGamificationCreative ThinkingSTEMThis paper presents the collaborative experience that is under development as the European ERASMUS+ project THINKGAME (Cooperation to implement Creative Thinking and Gamification for innovative online training of STEM students). This project goal emerges from the need to enhance teachers' abilities to incorporate innovative methods in the e-learning systems. The ThinkGame initiative is taking profit of the teaching experience, pedagogical skills and technological competences from all project partners to develop a methodology and proof-of-concept for teachers seeking to create digital educational content that motivates students to develop their creative thinking skills. In this paper, the overall project setup will be presented both from the organisational point of view of the partnership and also presenting the collaborative approach for development and creation of digital educational content that motivates students to develop their creative thinking skills.Biblioteca Digital do IPBMeneses Benítez, MontserratVilanova Arbos, RamonCocu, AdinaVaranda Pereira, Maria JoaoDingli, SandraMihalache, Sanda F.Bernal, Jorge2024-11-02T16:27:00Z20242024-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10198/30495eng978-84-09-62938-12340-111710.21125/edulearn.2024.2042info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T01:18:34Zoai:bibliotecadigital.ipb.pt:10198/30495Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:11:45.141935Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students |
title |
Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students |
spellingShingle |
Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students Meneses Benítez, Montserrat Gamification Creative Thinking STEM |
title_short |
Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students |
title_full |
Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students |
title_fullStr |
Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students |
title_full_unstemmed |
Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students |
title_sort |
Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students |
author |
Meneses Benítez, Montserrat |
author_facet |
Meneses Benítez, Montserrat Vilanova Arbos, Ramon Cocu, Adina Varanda Pereira, Maria Joao Dingli, Sandra Mihalache, Sanda F. Bernal, Jorge |
author_role |
author |
author2 |
Vilanova Arbos, Ramon Cocu, Adina Varanda Pereira, Maria Joao Dingli, Sandra Mihalache, Sanda F. Bernal, Jorge |
author2_role |
author author author author author author |
dc.contributor.none.fl_str_mv |
Biblioteca Digital do IPB |
dc.contributor.author.fl_str_mv |
Meneses Benítez, Montserrat Vilanova Arbos, Ramon Cocu, Adina Varanda Pereira, Maria Joao Dingli, Sandra Mihalache, Sanda F. Bernal, Jorge |
dc.subject.por.fl_str_mv |
Gamification Creative Thinking STEM |
topic |
Gamification Creative Thinking STEM |
description |
This paper presents the collaborative experience that is under development as the European ERASMUS+ project THINKGAME (Cooperation to implement Creative Thinking and Gamification for innovative online training of STEM students). This project goal emerges from the need to enhance teachers' abilities to incorporate innovative methods in the e-learning systems. The ThinkGame initiative is taking profit of the teaching experience, pedagogical skills and technological competences from all project partners to develop a methodology and proof-of-concept for teachers seeking to create digital educational content that motivates students to develop their creative thinking skills. In this paper, the overall project setup will be presented both from the organisational point of view of the partnership and also presenting the collaborative approach for development and creation of digital educational content that motivates students to develop their creative thinking skills. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-11-02T16:27:00Z 2024 2024-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/article |
format |
article |
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publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10198/30495 |
url |
http://hdl.handle.net/10198/30495 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
978-84-09-62938-1 2340-1117 10.21125/edulearn.2024.2042 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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