Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students

Bibliographic Details
Main Author: Meneses Benítez, Montserrat
Publication Date: 2024
Other Authors: Vilanova Arbos, Ramon, Cocu, Adina, Varanda Pereira, Maria Joao, Dingli, Sandra, Mihalache, Sanda F., Bernal, Jorge
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10198/30495
Summary: This paper presents the collaborative experience that is under development as the European ERASMUS+ project THINKGAME (Cooperation to implement Creative Thinking and Gamification for innovative online training of STEM students). This project goal emerges from the need to enhance teachers' abilities to incorporate innovative methods in the e-learning systems. The ThinkGame initiative is taking profit of the teaching experience, pedagogical skills and technological competences from all project partners to develop a methodology and proof-of-concept for teachers seeking to create digital educational content that motivates students to develop their creative thinking skills. In this paper, the overall project setup will be presented both from the organisational point of view of the partnership and also presenting the collaborative approach for development and creation of digital educational content that motivates students to develop their creative thinking skills.
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spelling Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem studentsGamificationCreative ThinkingSTEMThis paper presents the collaborative experience that is under development as the European ERASMUS+ project THINKGAME (Cooperation to implement Creative Thinking and Gamification for innovative online training of STEM students). This project goal emerges from the need to enhance teachers' abilities to incorporate innovative methods in the e-learning systems. The ThinkGame initiative is taking profit of the teaching experience, pedagogical skills and technological competences from all project partners to develop a methodology and proof-of-concept for teachers seeking to create digital educational content that motivates students to develop their creative thinking skills. In this paper, the overall project setup will be presented both from the organisational point of view of the partnership and also presenting the collaborative approach for development and creation of digital educational content that motivates students to develop their creative thinking skills.Biblioteca Digital do IPBMeneses Benítez, MontserratVilanova Arbos, RamonCocu, AdinaVaranda Pereira, Maria JoaoDingli, SandraMihalache, Sanda F.Bernal, Jorge2024-11-02T16:27:00Z20242024-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10198/30495eng978-84-09-62938-12340-111710.21125/edulearn.2024.2042info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T01:18:34Zoai:bibliotecadigital.ipb.pt:10198/30495Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:11:45.141935Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students
title Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students
spellingShingle Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students
Meneses Benítez, Montserrat
Gamification
Creative Thinking
STEM
title_short Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students
title_full Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students
title_fullStr Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students
title_full_unstemmed Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students
title_sort Thinkgame: cooperation to implement creative thinking and gamification for innovative online training of stem students
author Meneses Benítez, Montserrat
author_facet Meneses Benítez, Montserrat
Vilanova Arbos, Ramon
Cocu, Adina
Varanda Pereira, Maria Joao
Dingli, Sandra
Mihalache, Sanda F.
Bernal, Jorge
author_role author
author2 Vilanova Arbos, Ramon
Cocu, Adina
Varanda Pereira, Maria Joao
Dingli, Sandra
Mihalache, Sanda F.
Bernal, Jorge
author2_role author
author
author
author
author
author
dc.contributor.none.fl_str_mv Biblioteca Digital do IPB
dc.contributor.author.fl_str_mv Meneses Benítez, Montserrat
Vilanova Arbos, Ramon
Cocu, Adina
Varanda Pereira, Maria Joao
Dingli, Sandra
Mihalache, Sanda F.
Bernal, Jorge
dc.subject.por.fl_str_mv Gamification
Creative Thinking
STEM
topic Gamification
Creative Thinking
STEM
description This paper presents the collaborative experience that is under development as the European ERASMUS+ project THINKGAME (Cooperation to implement Creative Thinking and Gamification for innovative online training of STEM students). This project goal emerges from the need to enhance teachers' abilities to incorporate innovative methods in the e-learning systems. The ThinkGame initiative is taking profit of the teaching experience, pedagogical skills and technological competences from all project partners to develop a methodology and proof-of-concept for teachers seeking to create digital educational content that motivates students to develop their creative thinking skills. In this paper, the overall project setup will be presented both from the organisational point of view of the partnership and also presenting the collaborative approach for development and creation of digital educational content that motivates students to develop their creative thinking skills.
publishDate 2024
dc.date.none.fl_str_mv 2024-11-02T16:27:00Z
2024
2024-01-01T00:00:00Z
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dc.language.iso.fl_str_mv eng
language eng
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2340-1117
10.21125/edulearn.2024.2042
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