Role playing games and emotions in dispute resolution environments
Main Author: | |
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Publication Date: | 2011 |
Other Authors: | , , , , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/1822/15007 |
Summary: | Electronic contracting, mostly through software agents, led to an impressive growth in electronic transactions, but also in the number of disputes arising out of these transactions. Paper-based courts are however unable to efficiently deal with this increase in disputes. On the other hand, current Online Dispute Resolution methodologies are impersonal and cold, leaving aside important information such as the disputants’ body language and emotions. In that sense, in this paper we propose the creation of environments for dispute resolution that can complement the existing tools with important context information. This, we believe, will lead to dispute resolution tools that will more efficiently achieve mutually satisfactory outcomes. |
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Role playing games and emotions in dispute resolution environmentsAffective computingRole playing gamesEmotionsAmbient intelligenceDispute resolution environmentsScience & TechnologyElectronic contracting, mostly through software agents, led to an impressive growth in electronic transactions, but also in the number of disputes arising out of these transactions. Paper-based courts are however unable to efficiently deal with this increase in disputes. On the other hand, current Online Dispute Resolution methodologies are impersonal and cold, leaving aside important information such as the disputants’ body language and emotions. In that sense, in this paper we propose the creation of environments for dispute resolution that can complement the existing tools with important context information. This, we believe, will lead to dispute resolution tools that will more efficiently achieve mutually satisfactory outcomes.The work described in this paper is included in TIARAC - Telematics and Artificial Intelligence in Alternative Conflict Resolution Project (PTDC/JUR/71354/2006), which is a research project supported by FCT (Science & Technology Foundation), Portugal.SpringerUniversidade do MinhoCarneiro, Davide RuaNovais, PauloMachado, LuísAnalide, CésarCosta, NunoNeves, José20112011-01-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/15007eng97836421964301867-566210.1007/978-3-642-19644-7_17info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T07:05:21Zoai:repositorium.sdum.uminho.pt:1822/15007Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T16:15:03.278333Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Role playing games and emotions in dispute resolution environments |
title |
Role playing games and emotions in dispute resolution environments |
spellingShingle |
Role playing games and emotions in dispute resolution environments Carneiro, Davide Rua Affective computing Role playing games Emotions Ambient intelligence Dispute resolution environments Science & Technology |
title_short |
Role playing games and emotions in dispute resolution environments |
title_full |
Role playing games and emotions in dispute resolution environments |
title_fullStr |
Role playing games and emotions in dispute resolution environments |
title_full_unstemmed |
Role playing games and emotions in dispute resolution environments |
title_sort |
Role playing games and emotions in dispute resolution environments |
author |
Carneiro, Davide Rua |
author_facet |
Carneiro, Davide Rua Novais, Paulo Machado, Luís Analide, César Costa, Nuno Neves, José |
author_role |
author |
author2 |
Novais, Paulo Machado, Luís Analide, César Costa, Nuno Neves, José |
author2_role |
author author author author author |
dc.contributor.none.fl_str_mv |
Universidade do Minho |
dc.contributor.author.fl_str_mv |
Carneiro, Davide Rua Novais, Paulo Machado, Luís Analide, César Costa, Nuno Neves, José |
dc.subject.por.fl_str_mv |
Affective computing Role playing games Emotions Ambient intelligence Dispute resolution environments Science & Technology |
topic |
Affective computing Role playing games Emotions Ambient intelligence Dispute resolution environments Science & Technology |
description |
Electronic contracting, mostly through software agents, led to an impressive growth in electronic transactions, but also in the number of disputes arising out of these transactions. Paper-based courts are however unable to efficiently deal with this increase in disputes. On the other hand, current Online Dispute Resolution methodologies are impersonal and cold, leaving aside important information such as the disputants’ body language and emotions. In that sense, in this paper we propose the creation of environments for dispute resolution that can complement the existing tools with important context information. This, we believe, will lead to dispute resolution tools that will more efficiently achieve mutually satisfactory outcomes. |
publishDate |
2011 |
dc.date.none.fl_str_mv |
2011 2011-01-01T00:00:00Z |
dc.type.driver.fl_str_mv |
conference paper |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/1822/15007 |
url |
http://hdl.handle.net/1822/15007 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
9783642196430 1867-5662 10.1007/978-3-642-19644-7_17 |
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info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Springer |
publisher.none.fl_str_mv |
Springer |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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