Augmented reality visualization and edition of cognitive workflow capturing

Bibliographic Details
Main Author: Carvalho, Elizabeth Simão
Publication Date: 2011
Other Authors: Domingues, Hugo, Maçães, Gustavo, Santos, Luís Paulo
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/1822/14586
Summary: The aim of the COGNITO project is to design a personal assistance system, in which Augmented Reality (AR) is used to support users in task solving and manipulation of objects. Due to its sensing and learning capability, the COGNITO system automatically creates workflow references by observing a shown task in learning mode. After the workflow has been learnt, the system can be run in playback mode, in which it explains the previously learnt task to the operator. The system compares the user activity in real-time with the workflow reference and provides adequate feedback. This system is composed by four main modules. This paper focuses on the last module – the 3D graphics engine – which is the basis to the development of both the augmented and the virtual reality player. Additionally, it also presents the template of actions editor which is an editing tool that enables non-programmers and non-3D-experts to prepare and accompany the composition of visualizations for end-users.
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spelling Augmented reality visualization and edition of cognitive workflow capturingAugmented realityArtificialAugmented and virtual realitiesThe aim of the COGNITO project is to design a personal assistance system, in which Augmented Reality (AR) is used to support users in task solving and manipulation of objects. Due to its sensing and learning capability, the COGNITO system automatically creates workflow references by observing a shown task in learning mode. After the workflow has been learnt, the system can be run in playback mode, in which it explains the previously learnt task to the operator. The system compares the user activity in real-time with the workflow reference and provides adequate feedback. This system is composed by four main modules. This paper focuses on the last module – the 3D graphics engine – which is the basis to the development of both the augmented and the virtual reality player. Additionally, it also presents the template of actions editor which is an editing tool that enables non-programmers and non-3D-experts to prepare and accompany the composition of visualizations for end-users.Universidade do MinhoCarvalho, Elizabeth SimãoDomingues, HugoMaçães, GustavoSantos, Luís Paulo2011-112011-11-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/14586enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T06:04:47Zoai:repositorium.sdum.uminho.pt:1822/14586Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T15:40:25.821432Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Augmented reality visualization and edition of cognitive workflow capturing
title Augmented reality visualization and edition of cognitive workflow capturing
spellingShingle Augmented reality visualization and edition of cognitive workflow capturing
Carvalho, Elizabeth Simão
Augmented reality
Artificial
Augmented and virtual realities
title_short Augmented reality visualization and edition of cognitive workflow capturing
title_full Augmented reality visualization and edition of cognitive workflow capturing
title_fullStr Augmented reality visualization and edition of cognitive workflow capturing
title_full_unstemmed Augmented reality visualization and edition of cognitive workflow capturing
title_sort Augmented reality visualization and edition of cognitive workflow capturing
author Carvalho, Elizabeth Simão
author_facet Carvalho, Elizabeth Simão
Domingues, Hugo
Maçães, Gustavo
Santos, Luís Paulo
author_role author
author2 Domingues, Hugo
Maçães, Gustavo
Santos, Luís Paulo
author2_role author
author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Carvalho, Elizabeth Simão
Domingues, Hugo
Maçães, Gustavo
Santos, Luís Paulo
dc.subject.por.fl_str_mv Augmented reality
Artificial
Augmented and virtual realities
topic Augmented reality
Artificial
Augmented and virtual realities
description The aim of the COGNITO project is to design a personal assistance system, in which Augmented Reality (AR) is used to support users in task solving and manipulation of objects. Due to its sensing and learning capability, the COGNITO system automatically creates workflow references by observing a shown task in learning mode. After the workflow has been learnt, the system can be run in playback mode, in which it explains the previously learnt task to the operator. The system compares the user activity in real-time with the workflow reference and provides adequate feedback. This system is composed by four main modules. This paper focuses on the last module – the 3D graphics engine – which is the basis to the development of both the augmented and the virtual reality player. Additionally, it also presents the template of actions editor which is an editing tool that enables non-programmers and non-3D-experts to prepare and accompany the composition of visualizations for end-users.
publishDate 2011
dc.date.none.fl_str_mv 2011-11
2011-11-01T00:00:00Z
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