Once upon a tip... : a story of MOOCs and gamification

Bibliographic Details
Main Author: Bidarra, José
Publication Date: 2017
Other Authors: Coelho, José
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.2/6689
Summary: This paper discusses the future of MOOCs based on recent research and acknowledged affordances of videogame’s design. The interest in MOOCS for educational purposes has increased over the last few years, with researchers identifying key pedagogical features that make the success of these inherently powerful learning tools. However, low student motivation and high dropout rates have somehow changed the original expectations of many researchers, despite the MOOC user base doubling in 2015. So, in this study we survey recent literature looking for answers, and discuss the evidence gathered from specific MOOCs with over one thousand participants, namely, pioneering iMOOC courses at Universidade Aberta (the Portuguese Open University). Finally, we look at the gaming world and discuss some findings that may benefit the learning design of MOOCs, considering that, besides the huge appeal of these (free) courses, there are recurring shortcomings that we have to alleviate. We follow up on the tip that gamification, and other emerging strategies, such as social networking and digital storytelling, may be vital to assure a sustainable future for open education and MOOCs.
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spelling Once upon a tip... : a story of MOOCs and gamificationMOOCsLearning designOpen learningGamesGamificationThis paper discusses the future of MOOCs based on recent research and acknowledged affordances of videogame’s design. The interest in MOOCS for educational purposes has increased over the last few years, with researchers identifying key pedagogical features that make the success of these inherently powerful learning tools. However, low student motivation and high dropout rates have somehow changed the original expectations of many researchers, despite the MOOC user base doubling in 2015. So, in this study we survey recent literature looking for answers, and discuss the evidence gathered from specific MOOCs with over one thousand participants, namely, pioneering iMOOC courses at Universidade Aberta (the Portuguese Open University). Finally, we look at the gaming world and discuss some findings that may benefit the learning design of MOOCs, considering that, besides the huge appeal of these (free) courses, there are recurring shortcomings that we have to alleviate. We follow up on the tip that gamification, and other emerging strategies, such as social networking and digital storytelling, may be vital to assure a sustainable future for open education and MOOCs.EADTURepositório AbertoBidarra, JoséCoelho, José2017-10-31T14:48:24Z2017-10-262017-10-26T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.2/6689enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T09:30:12Zoai:repositorioaberto.uab.pt:10400.2/6689Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:00:23.040447Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Once upon a tip... : a story of MOOCs and gamification
title Once upon a tip... : a story of MOOCs and gamification
spellingShingle Once upon a tip... : a story of MOOCs and gamification
Bidarra, José
MOOCs
Learning design
Open learning
Games
Gamification
title_short Once upon a tip... : a story of MOOCs and gamification
title_full Once upon a tip... : a story of MOOCs and gamification
title_fullStr Once upon a tip... : a story of MOOCs and gamification
title_full_unstemmed Once upon a tip... : a story of MOOCs and gamification
title_sort Once upon a tip... : a story of MOOCs and gamification
author Bidarra, José
author_facet Bidarra, José
Coelho, José
author_role author
author2 Coelho, José
author2_role author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Bidarra, José
Coelho, José
dc.subject.por.fl_str_mv MOOCs
Learning design
Open learning
Games
Gamification
topic MOOCs
Learning design
Open learning
Games
Gamification
description This paper discusses the future of MOOCs based on recent research and acknowledged affordances of videogame’s design. The interest in MOOCS for educational purposes has increased over the last few years, with researchers identifying key pedagogical features that make the success of these inherently powerful learning tools. However, low student motivation and high dropout rates have somehow changed the original expectations of many researchers, despite the MOOC user base doubling in 2015. So, in this study we survey recent literature looking for answers, and discuss the evidence gathered from specific MOOCs with over one thousand participants, namely, pioneering iMOOC courses at Universidade Aberta (the Portuguese Open University). Finally, we look at the gaming world and discuss some findings that may benefit the learning design of MOOCs, considering that, besides the huge appeal of these (free) courses, there are recurring shortcomings that we have to alleviate. We follow up on the tip that gamification, and other emerging strategies, such as social networking and digital storytelling, may be vital to assure a sustainable future for open education and MOOCs.
publishDate 2017
dc.date.none.fl_str_mv 2017-10-31T14:48:24Z
2017-10-26
2017-10-26T00:00:00Z
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