Understanding the use of game advertising for luxury brands: The impact of brand coolness on brand equity

Bibliographic Details
Main Author: Romero, Maria Inês Relvas
Publication Date: 2022
Format: Master thesis
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10071/27187
Summary: In a world where digital continues to develop, there is an increasing need for brands to stand out from the competition. To achieve that it is necessary that they make investments in order to be seen as credible brands, but also in order to represent an added intangible value for the consumer. The aim of this study is then to understand if the use of Game Advertising in Luxury Brands will have that impact. Taking as a starting point the Brand Credibility associated to Luxury Brands, this study tries to understand its relationship with their Brand Coolness and, consecutively, the impact on their Brand Equity. It also seeks to explain if there are characteristics intrinsic to each individual that can moderate this relationship. To carry out this analysis, the case of the Louis Vuitton brand with the League of Legends Game was used as an example and a questionnaire was shared, reaching 417 individuals. The data processing and interpretation processes were performed using IBM SPSS Statistics 28 and SmartPLS4 software. It was possible to conclude that Brand Credibility increases consumers' perception of Brand Coolness, just as it also positively impacts Perceived Quality, Brand Awareness and Loyalty of a consumer towards a brand and, consequently, its Brand Equity. The fact that individuals are consumers of Luxury Brands and that they are already aware of other brands using Game Advertising also has a positive impact on Brand Awareness.
id RCAP_2261914e3e8a7058e2077a080c9f3ac8
oai_identifier_str oai:repositorio.iscte-iul.pt:10071/27187
network_acronym_str RCAP
network_name_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
repository_id_str https://opendoar.ac.uk/repository/7160
spelling Understanding the use of game advertising for luxury brands: The impact of brand coolness on brand equityBrand credibilityBrand coolnessBrand equityGame advertisingLuxury brandsMarcas de luxoIn a world where digital continues to develop, there is an increasing need for brands to stand out from the competition. To achieve that it is necessary that they make investments in order to be seen as credible brands, but also in order to represent an added intangible value for the consumer. The aim of this study is then to understand if the use of Game Advertising in Luxury Brands will have that impact. Taking as a starting point the Brand Credibility associated to Luxury Brands, this study tries to understand its relationship with their Brand Coolness and, consecutively, the impact on their Brand Equity. It also seeks to explain if there are characteristics intrinsic to each individual that can moderate this relationship. To carry out this analysis, the case of the Louis Vuitton brand with the League of Legends Game was used as an example and a questionnaire was shared, reaching 417 individuals. The data processing and interpretation processes were performed using IBM SPSS Statistics 28 and SmartPLS4 software. It was possible to conclude that Brand Credibility increases consumers' perception of Brand Coolness, just as it also positively impacts Perceived Quality, Brand Awareness and Loyalty of a consumer towards a brand and, consequently, its Brand Equity. The fact that individuals are consumers of Luxury Brands and that they are already aware of other brands using Game Advertising also has a positive impact on Brand Awareness.Num mundo em que o digital continua a desenvolver-se, há uma necessidade crescente de as marcas se destacarem da concorrência. Para tal é necessário que realizem investimentos de modo a serem vistas como marcas credíveis, mas também de forma a conseguirem representar um valor intangível acrescido para o consumidor. O objetivo deste estudo é então perceber se o uso de Game Advertising nas Marcas de Luxo terá esse impacto. Tendo como ponto de partida a Brand Credibility associada às Marcas de Luxo, este estudo tenta compreender a sua relação com a Brand Coolness da mesma e, consecutivamente, o impacto na sua Brand Equity. Procura também explicar se existem características intrínsecas a cada indivíduo que podem moderar esta relação. Para realizar esta análise foi utilizado como exemplo o caso da marca Louis Vuitton com o Jogo League of Legends e partilhado um questionário, através das redes sociais, comunidades de jogos, e em escolas, que alcançou 417 indivíduos. Os processos de processamento e interpretação dos dados foram realizados utilizando o IBM SPSS Statistics 28 e o software SmartPLS4. Foi possível concluir que a Brand Credibility aumenta a perceção de Brand Coolness dos consumidores, tal como esta também impacta positivamente a Qualidade Percecionada, a Brand Awareness e a Lealdade de um consumidor face a uma marca e, consequentemente, a Brand Equity da mesma. Tem igualmente um impacto positivo na Brand Awareness o facto dos indivíduos serem consumidores de marcas de luxo e de já terem conhecimento de outras marcas utilizarem Game Advertising.2024-12-21T00:00:00Z2022-12-22T00:00:00Z2022-12-222022-11info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/27187TID:203144120engRomero, Maria Inês Relvasinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-12-29T01:15:59Zoai:repositorio.iscte-iul.pt:10071/27187Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:03:44.991031Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Understanding the use of game advertising for luxury brands: The impact of brand coolness on brand equity
title Understanding the use of game advertising for luxury brands: The impact of brand coolness on brand equity
spellingShingle Understanding the use of game advertising for luxury brands: The impact of brand coolness on brand equity
Romero, Maria Inês Relvas
Brand credibility
Brand coolness
Brand equity
Game advertising
Luxury brands
Marcas de luxo
title_short Understanding the use of game advertising for luxury brands: The impact of brand coolness on brand equity
title_full Understanding the use of game advertising for luxury brands: The impact of brand coolness on brand equity
title_fullStr Understanding the use of game advertising for luxury brands: The impact of brand coolness on brand equity
title_full_unstemmed Understanding the use of game advertising for luxury brands: The impact of brand coolness on brand equity
title_sort Understanding the use of game advertising for luxury brands: The impact of brand coolness on brand equity
author Romero, Maria Inês Relvas
author_facet Romero, Maria Inês Relvas
author_role author
dc.contributor.author.fl_str_mv Romero, Maria Inês Relvas
dc.subject.por.fl_str_mv Brand credibility
Brand coolness
Brand equity
Game advertising
Luxury brands
Marcas de luxo
topic Brand credibility
Brand coolness
Brand equity
Game advertising
Luxury brands
Marcas de luxo
description In a world where digital continues to develop, there is an increasing need for brands to stand out from the competition. To achieve that it is necessary that they make investments in order to be seen as credible brands, but also in order to represent an added intangible value for the consumer. The aim of this study is then to understand if the use of Game Advertising in Luxury Brands will have that impact. Taking as a starting point the Brand Credibility associated to Luxury Brands, this study tries to understand its relationship with their Brand Coolness and, consecutively, the impact on their Brand Equity. It also seeks to explain if there are characteristics intrinsic to each individual that can moderate this relationship. To carry out this analysis, the case of the Louis Vuitton brand with the League of Legends Game was used as an example and a questionnaire was shared, reaching 417 individuals. The data processing and interpretation processes were performed using IBM SPSS Statistics 28 and SmartPLS4 software. It was possible to conclude that Brand Credibility increases consumers' perception of Brand Coolness, just as it also positively impacts Perceived Quality, Brand Awareness and Loyalty of a consumer towards a brand and, consequently, its Brand Equity. The fact that individuals are consumers of Luxury Brands and that they are already aware of other brands using Game Advertising also has a positive impact on Brand Awareness.
publishDate 2022
dc.date.none.fl_str_mv 2022-12-22T00:00:00Z
2022-12-22
2022-11
2024-12-21T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/27187
TID:203144120
url http://hdl.handle.net/10071/27187
identifier_str_mv TID:203144120
dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron:RCAAP
instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron_str RCAAP
institution RCAAP
reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
repository.name.fl_str_mv Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
repository.mail.fl_str_mv info@rcaap.pt
_version_ 1833597160062451712