Modeling and defining the pervasive games and its components from a perspective of the player experience

Bibliographic Details
Main Author: Arango-López, Jeferson
Publication Date: 2018
Other Authors: Gutiérrez Vela, Francisco Luis, Collazos, Cesar A., Moreira, Fernando
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/11328/2321
https://doi.org/10.1007/978-3-319-77712-2_58
Summary: The rapidly growth of the Pervasive Games (PG) field has allowed people to enjoy these games daily in different ways. However, developers and researchers still do not have a complete understanding of its components and features. These games have evolved in many ways depending on their field of application. That is why, for each application field the term PG has a different definition depending on its targets, devices used and research context. That is comprehensible from a technical point of view due to every research field needs to implement their own characteristics. A previous literature review was carried out [1] aiming to find definitions, methodologies to build PG, and software metrics for them. But considering that a definition was not found based on the player experience, we decided to delve into this topic. In this paper, we present a summary of definitions of PG presented by several researchers in order to check and collect their particularities. In addition, we presented a conceptual diagram of the components of PG as well, which has been the starting point to build an ontology to represent the PG meaning and its components.
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spelling Modeling and defining the pervasive games and its components from a perspective of the player experiencePervasive gamesUser experienceOntologyThe rapidly growth of the Pervasive Games (PG) field has allowed people to enjoy these games daily in different ways. However, developers and researchers still do not have a complete understanding of its components and features. These games have evolved in many ways depending on their field of application. That is why, for each application field the term PG has a different definition depending on its targets, devices used and research context. That is comprehensible from a technical point of view due to every research field needs to implement their own characteristics. A previous literature review was carried out [1] aiming to find definitions, methodologies to build PG, and software metrics for them. But considering that a definition was not found based on the player experience, we decided to delve into this topic. In this paper, we present a summary of definitions of PG presented by several researchers in order to check and collect their particularities. In addition, we presented a conceptual diagram of the components of PG as well, which has been the starting point to build an ontology to represent the PG meaning and its components.Springer2018-10-10T11:16:22Z2018-10-102018-01-01T00:00:00Zbook partinfo:eu-repo/semantics/publishedVersionapplication/pdfArango-López, J., Vela, F., Collazos, C. A., & Moreira, F. (2018). Modeling and defining the pervasive games and its components from a perspective of the player experience. In Rocha Á., Adeli H., Reis L., Costanzo S. (eds), Recent Advances in Information Systems and Technologies. Advances in Intelligent Systems and Computing. WorldCIST'18 2018. Advances in Intelligent Systems and Computing (vol 746, pp. 625–635). Disponível no Repositório UPT, http://hdl.handle.net/11328/2321http://hdl.handle.net/11328/2321Arango-López, J., Vela, F., Collazos, C. A., & Moreira, F. (2018). Modeling and defining the pervasive games and its components from a perspective of the player experience. In Rocha Á., Adeli H., Reis L., Costanzo S. (eds), Recent Advances in Information Systems and Technologies. Advances in Intelligent Systems and Computing. WorldCIST'18 2018. Advances in Intelligent Systems and Computing (vol 746, pp. 625–635). Disponível no Repositório UPT, http://hdl.handle.net/11328/2321http://hdl.handle.net/11328/2321https://doi.org/10.1007/978-3-319-77712-2_58enghttps://link.springer.com/chapter/10.1007%2F978-3-319-77712-2_58#citeasinfo:eu-repo/semantics/restrictedAccessinfo:eu-repo/semantics/openAccessArango-López, JefersonGutiérrez Vela, Francisco LuisCollazos, Cesar A.Moreira, Fernandoreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-01-09T02:10:12Zoai:repositorio.upt.pt:11328/2321Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:29:34.059345Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Modeling and defining the pervasive games and its components from a perspective of the player experience
title Modeling and defining the pervasive games and its components from a perspective of the player experience
spellingShingle Modeling and defining the pervasive games and its components from a perspective of the player experience
Arango-López, Jeferson
Pervasive games
User experience
Ontology
title_short Modeling and defining the pervasive games and its components from a perspective of the player experience
title_full Modeling and defining the pervasive games and its components from a perspective of the player experience
title_fullStr Modeling and defining the pervasive games and its components from a perspective of the player experience
title_full_unstemmed Modeling and defining the pervasive games and its components from a perspective of the player experience
title_sort Modeling and defining the pervasive games and its components from a perspective of the player experience
author Arango-López, Jeferson
author_facet Arango-López, Jeferson
Gutiérrez Vela, Francisco Luis
Collazos, Cesar A.
Moreira, Fernando
author_role author
author2 Gutiérrez Vela, Francisco Luis
Collazos, Cesar A.
Moreira, Fernando
author2_role author
author
author
dc.contributor.author.fl_str_mv Arango-López, Jeferson
Gutiérrez Vela, Francisco Luis
Collazos, Cesar A.
Moreira, Fernando
dc.subject.por.fl_str_mv Pervasive games
User experience
Ontology
topic Pervasive games
User experience
Ontology
description The rapidly growth of the Pervasive Games (PG) field has allowed people to enjoy these games daily in different ways. However, developers and researchers still do not have a complete understanding of its components and features. These games have evolved in many ways depending on their field of application. That is why, for each application field the term PG has a different definition depending on its targets, devices used and research context. That is comprehensible from a technical point of view due to every research field needs to implement their own characteristics. A previous literature review was carried out [1] aiming to find definitions, methodologies to build PG, and software metrics for them. But considering that a definition was not found based on the player experience, we decided to delve into this topic. In this paper, we present a summary of definitions of PG presented by several researchers in order to check and collect their particularities. In addition, we presented a conceptual diagram of the components of PG as well, which has been the starting point to build an ontology to represent the PG meaning and its components.
publishDate 2018
dc.date.none.fl_str_mv 2018-10-10T11:16:22Z
2018-10-10
2018-01-01T00:00:00Z
dc.type.driver.fl_str_mv book part
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status_str publishedVersion
dc.identifier.uri.fl_str_mv Arango-López, J., Vela, F., Collazos, C. A., & Moreira, F. (2018). Modeling and defining the pervasive games and its components from a perspective of the player experience. In Rocha Á., Adeli H., Reis L., Costanzo S. (eds), Recent Advances in Information Systems and Technologies. Advances in Intelligent Systems and Computing. WorldCIST'18 2018. Advances in Intelligent Systems and Computing (vol 746, pp. 625–635). Disponível no Repositório UPT, http://hdl.handle.net/11328/2321
http://hdl.handle.net/11328/2321
Arango-López, J., Vela, F., Collazos, C. A., & Moreira, F. (2018). Modeling and defining the pervasive games and its components from a perspective of the player experience. In Rocha Á., Adeli H., Reis L., Costanzo S. (eds), Recent Advances in Information Systems and Technologies. Advances in Intelligent Systems and Computing. WorldCIST'18 2018. Advances in Intelligent Systems and Computing (vol 746, pp. 625–635). Disponível no Repositório UPT, http://hdl.handle.net/11328/2321
http://hdl.handle.net/11328/2321
https://doi.org/10.1007/978-3-319-77712-2_58
identifier_str_mv Arango-López, J., Vela, F., Collazos, C. A., & Moreira, F. (2018). Modeling and defining the pervasive games and its components from a perspective of the player experience. In Rocha Á., Adeli H., Reis L., Costanzo S. (eds), Recent Advances in Information Systems and Technologies. Advances in Intelligent Systems and Computing. WorldCIST'18 2018. Advances in Intelligent Systems and Computing (vol 746, pp. 625–635). Disponível no Repositório UPT, http://hdl.handle.net/11328/2321
url http://hdl.handle.net/11328/2321
https://doi.org/10.1007/978-3-319-77712-2_58
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