Hologame: jogo VR para a promoção de holografia
Main Author: | |
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Publication Date: | 2023 |
Format: | Master thesis |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10773/42096 |
Summary: | Although holography is an area with many current applications ranging from data storage, security or art to modern representation, most people tend to think of holograms as futuristic technology. Even though the basic concepts related to optical physics that are important in holography, such as the spectrum of visible light, reflection, and the properties of optical waves, are taught to high school students in physics classes, there are several barriers that prevent a person from easily studying and entering the world of holography (lack of available information, complex setup, and expensive equipment). This thesis presents a new approach to educational technology through the introduction of an immersive virtual reality (VR) game designed to teach children the art of creating holograms, studying the need for innovative and engaging pedagogical tools. This thesis then presents the development process of the "Hologame" - video game, detailing the various stages of its creation, from audience research to planning and development. It was presented to the "Fábrica - Centro Ciência Viva de Aveiro" educational center, so that they could offer students a new and innovative way of learning how to create holograms. By harnessing the power of virtual reality to create a realistic simulation of the hologram creation process, the game provides an immersive and interactive learning experience. This thesis follows a design-based approach to ensure the game's effectiveness and educational value. It explores the gamification of education, examining how the elements of gameplay, storytelling and interactivity can be harnessed to stimulate children's interest in holography. A comprehensive review of the fundamental principles of holography is incorporated, adapted to the age and comprehension levels of the target audience. Regarding data collection, we used direct and indirect methods, which allowed us to analyze and evaluate the students' opinions and interactions when testing the prototype. Analyzing the results, we concluded that the students are interested in learning using the product developed, revealing a greater interest in holography after playing the game. |
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Hologame: jogo VR para a promoção de holografiaSerious gamesVirtual realityHolographyPhysicsHologramsSimulationOptical physicAlthough holography is an area with many current applications ranging from data storage, security or art to modern representation, most people tend to think of holograms as futuristic technology. Even though the basic concepts related to optical physics that are important in holography, such as the spectrum of visible light, reflection, and the properties of optical waves, are taught to high school students in physics classes, there are several barriers that prevent a person from easily studying and entering the world of holography (lack of available information, complex setup, and expensive equipment). This thesis presents a new approach to educational technology through the introduction of an immersive virtual reality (VR) game designed to teach children the art of creating holograms, studying the need for innovative and engaging pedagogical tools. This thesis then presents the development process of the "Hologame" - video game, detailing the various stages of its creation, from audience research to planning and development. It was presented to the "Fábrica - Centro Ciência Viva de Aveiro" educational center, so that they could offer students a new and innovative way of learning how to create holograms. By harnessing the power of virtual reality to create a realistic simulation of the hologram creation process, the game provides an immersive and interactive learning experience. This thesis follows a design-based approach to ensure the game's effectiveness and educational value. It explores the gamification of education, examining how the elements of gameplay, storytelling and interactivity can be harnessed to stimulate children's interest in holography. A comprehensive review of the fundamental principles of holography is incorporated, adapted to the age and comprehension levels of the target audience. Regarding data collection, we used direct and indirect methods, which allowed us to analyze and evaluate the students' opinions and interactions when testing the prototype. Analyzing the results, we concluded that the students are interested in learning using the product developed, revealing a greater interest in holography after playing the game.Apesar da holografia ser uma área com várias aplicações atuais, que vão desde o armazenamento de dados, à segurança ou à arte, devido à sua representação moderna, a maioria das pessoas tende a pensar em hologramas como uma tecnologia futurista. Ainda que os conceitos básicos relacionados com a física ótica, importantes na holografia, tais como o espectro da luz visível, a reflexão e as propriedades das ondas óticas, sejam ensinados aos alunos do ensino secundário nas aulas de física, existem várias barreiras que impedem uma pessoa de entrar no mundo da holografia (falta de informação, montagem complexa e equipamento dispendioso). Esta tese apresenta uma nova abordagem à tecnologia educativa através da introdução de um jogo imersivo de realidade virtual (RV) concebido para ensinar às crianças a arte de criar hologramas, estudando a necessidade de ferramentas pedagógicas inovadoras e envolventes. Esta tese expõe o processo de desenvolvimento do videojogo “Hologame”, detalhando as diversas fases do seu processo de criação, desde o estudo do público, à planificação e ao seu desenvolvimento. O intuito é, ser apresentado ao centro educativo "Fábrica - Centro de Ciência Viva de Aveiro" para este, poder oferecer aos jovens uma nova forma de aprender a criar hologramas. Ao tirar partido do poder da realidade virtual para criar uma simulação realista do processo de criação de hologramas, o jogo, proporciona uma experiência de aprendizagem imersiva e interativa. Esta tese segue uma abordagem baseada em metodologias “design-based” para garantir a eficácia e o valor educativo do jogo. Explora a gamificação da educação, examinando a forma como os elementos de jogabilidade, narração de histórias e interatividade podem ser aproveitados para estimular o interesse dos jovens pela holografia. É incorporada uma revisão abrangente dos princípios fundamentais da holografia, adaptada à idade e aos níveis de compreensão do público-alvo. No que diz respeito à recolha de dados, foram utilizados métodos diretos e indiretos, que permitiram analisar e avaliar as opiniões e interações dos alunos ao testarem o protótipo. Analisando os resultados, conclui-se que os jovens sentiram-se fortemente motivados para a aprendizagem da holografia, com o produto desenvolvido e, revelaram maior interesse por este assunto, depois de experimentarem o jogo.2024-07-09T10:50:03Z2023-12-18T00:00:00Z2023-12-18info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10773/42096engRodrigues, Bernardo João Gonçalves da Cruzinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-22T01:46:23Zoai:ria.ua.pt:10773/42096Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:38:15.046664Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Hologame: jogo VR para a promoção de holografia |
title |
Hologame: jogo VR para a promoção de holografia |
spellingShingle |
Hologame: jogo VR para a promoção de holografia Rodrigues, Bernardo João Gonçalves da Cruz Serious games Virtual reality Holography Physics Holograms Simulation Optical physic |
title_short |
Hologame: jogo VR para a promoção de holografia |
title_full |
Hologame: jogo VR para a promoção de holografia |
title_fullStr |
Hologame: jogo VR para a promoção de holografia |
title_full_unstemmed |
Hologame: jogo VR para a promoção de holografia |
title_sort |
Hologame: jogo VR para a promoção de holografia |
author |
Rodrigues, Bernardo João Gonçalves da Cruz |
author_facet |
Rodrigues, Bernardo João Gonçalves da Cruz |
author_role |
author |
dc.contributor.author.fl_str_mv |
Rodrigues, Bernardo João Gonçalves da Cruz |
dc.subject.por.fl_str_mv |
Serious games Virtual reality Holography Physics Holograms Simulation Optical physic |
topic |
Serious games Virtual reality Holography Physics Holograms Simulation Optical physic |
description |
Although holography is an area with many current applications ranging from data storage, security or art to modern representation, most people tend to think of holograms as futuristic technology. Even though the basic concepts related to optical physics that are important in holography, such as the spectrum of visible light, reflection, and the properties of optical waves, are taught to high school students in physics classes, there are several barriers that prevent a person from easily studying and entering the world of holography (lack of available information, complex setup, and expensive equipment). This thesis presents a new approach to educational technology through the introduction of an immersive virtual reality (VR) game designed to teach children the art of creating holograms, studying the need for innovative and engaging pedagogical tools. This thesis then presents the development process of the "Hologame" - video game, detailing the various stages of its creation, from audience research to planning and development. It was presented to the "Fábrica - Centro Ciência Viva de Aveiro" educational center, so that they could offer students a new and innovative way of learning how to create holograms. By harnessing the power of virtual reality to create a realistic simulation of the hologram creation process, the game provides an immersive and interactive learning experience. This thesis follows a design-based approach to ensure the game's effectiveness and educational value. It explores the gamification of education, examining how the elements of gameplay, storytelling and interactivity can be harnessed to stimulate children's interest in holography. A comprehensive review of the fundamental principles of holography is incorporated, adapted to the age and comprehension levels of the target audience. Regarding data collection, we used direct and indirect methods, which allowed us to analyze and evaluate the students' opinions and interactions when testing the prototype. Analyzing the results, we concluded that the students are interested in learning using the product developed, revealing a greater interest in holography after playing the game. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-12-18T00:00:00Z 2023-12-18 2024-07-09T10:50:03Z |
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info:eu-repo/semantics/publishedVersion |
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