Exergames for motor rehabilitation in older adults: an umbrella review

Detalhes bibliográficos
Autor(a) principal: Reis, E.
Data de Publicação: 2019
Outros Autores: Postolache, G., Teixeira, L., Arriaga, P., Lima, M. L., Postolache, O.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10071/19748
Resumo: Background: Exergames have been used as an innovative motor rehabilitation method with the main aim of improving motivation and exercise. As research interest in exergaming for rehabilitation is rapidly growing, a review of existing systematic reviews is important to synthesize the available evidence and provide recommendations. Objectives: In this article, we systematically synthesized the information from reviews that have examined the effects if exergames on different body movement parameters in older adults with and without specific pathologies. Method: Searches were conducted in Web of Science, Scopus, PsycARTICLES, PsycINFO, Psychology and Behavioural Sciences Collection, PubMed, SciELO, B-On and Google Scholar, articulating different terms and Boolean operators. Systematic reviews, meta-analysis and literature reviews published until May 2017 that investigated exergame interventions on physical outcomes, such as balance, gait, limb movements, muscle strength, in healthy and non-healthy older adults. Results: Based on prior reviews, exergaming, as a standalone intervention, has a positive effect on balance, gait, muscle strength, upper limb function, and dexterity. When compared to traditional physiotherapy, exergaming has at least similar effects on these outcomes. Many of the investigated studies indicated low methodological quality for the evaluation of the effects of exergames on different outcomes related to motor rehabilitation. Conclusions: Exergames could be used as a complement to traditional forms of motor rehabilitation, but future individual studies and reviews should follow more rigorous methodological standards in order to improve the quality of the evidence and provide guidelines for the use of exergames in motor rehabilitation.
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spelling Exergames for motor rehabilitation in older adults: an umbrella reviewMotor rehabilitationVirtual realityExergameOlder adultsBackground: Exergames have been used as an innovative motor rehabilitation method with the main aim of improving motivation and exercise. As research interest in exergaming for rehabilitation is rapidly growing, a review of existing systematic reviews is important to synthesize the available evidence and provide recommendations. Objectives: In this article, we systematically synthesized the information from reviews that have examined the effects if exergames on different body movement parameters in older adults with and without specific pathologies. Method: Searches were conducted in Web of Science, Scopus, PsycARTICLES, PsycINFO, Psychology and Behavioural Sciences Collection, PubMed, SciELO, B-On and Google Scholar, articulating different terms and Boolean operators. Systematic reviews, meta-analysis and literature reviews published until May 2017 that investigated exergame interventions on physical outcomes, such as balance, gait, limb movements, muscle strength, in healthy and non-healthy older adults. Results: Based on prior reviews, exergaming, as a standalone intervention, has a positive effect on balance, gait, muscle strength, upper limb function, and dexterity. When compared to traditional physiotherapy, exergaming has at least similar effects on these outcomes. Many of the investigated studies indicated low methodological quality for the evaluation of the effects of exergames on different outcomes related to motor rehabilitation. Conclusions: Exergames could be used as a complement to traditional forms of motor rehabilitation, but future individual studies and reviews should follow more rigorous methodological standards in order to improve the quality of the evidence and provide guidelines for the use of exergames in motor rehabilitation.Taylor and Francis2020-07-18T00:00:00Z2019-01-01T00:00:00Z20192020-01-30T13:49:59Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/19748eng1083-319610.1080/10833196.2019.1639012Reis, E.Postolache, G.Teixeira, L.Arriaga, P.Lima, M. L.Postolache, O.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T02:28:06Zoai:repositorio.iscte-iul.pt:10071/19748Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T17:59:02.535462Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Exergames for motor rehabilitation in older adults: an umbrella review
title Exergames for motor rehabilitation in older adults: an umbrella review
spellingShingle Exergames for motor rehabilitation in older adults: an umbrella review
Reis, E.
Motor rehabilitation
Virtual reality
Exergame
Older adults
title_short Exergames for motor rehabilitation in older adults: an umbrella review
title_full Exergames for motor rehabilitation in older adults: an umbrella review
title_fullStr Exergames for motor rehabilitation in older adults: an umbrella review
title_full_unstemmed Exergames for motor rehabilitation in older adults: an umbrella review
title_sort Exergames for motor rehabilitation in older adults: an umbrella review
author Reis, E.
author_facet Reis, E.
Postolache, G.
Teixeira, L.
Arriaga, P.
Lima, M. L.
Postolache, O.
author_role author
author2 Postolache, G.
Teixeira, L.
Arriaga, P.
Lima, M. L.
Postolache, O.
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Reis, E.
Postolache, G.
Teixeira, L.
Arriaga, P.
Lima, M. L.
Postolache, O.
dc.subject.por.fl_str_mv Motor rehabilitation
Virtual reality
Exergame
Older adults
topic Motor rehabilitation
Virtual reality
Exergame
Older adults
description Background: Exergames have been used as an innovative motor rehabilitation method with the main aim of improving motivation and exercise. As research interest in exergaming for rehabilitation is rapidly growing, a review of existing systematic reviews is important to synthesize the available evidence and provide recommendations. Objectives: In this article, we systematically synthesized the information from reviews that have examined the effects if exergames on different body movement parameters in older adults with and without specific pathologies. Method: Searches were conducted in Web of Science, Scopus, PsycARTICLES, PsycINFO, Psychology and Behavioural Sciences Collection, PubMed, SciELO, B-On and Google Scholar, articulating different terms and Boolean operators. Systematic reviews, meta-analysis and literature reviews published until May 2017 that investigated exergame interventions on physical outcomes, such as balance, gait, limb movements, muscle strength, in healthy and non-healthy older adults. Results: Based on prior reviews, exergaming, as a standalone intervention, has a positive effect on balance, gait, muscle strength, upper limb function, and dexterity. When compared to traditional physiotherapy, exergaming has at least similar effects on these outcomes. Many of the investigated studies indicated low methodological quality for the evaluation of the effects of exergames on different outcomes related to motor rehabilitation. Conclusions: Exergames could be used as a complement to traditional forms of motor rehabilitation, but future individual studies and reviews should follow more rigorous methodological standards in order to improve the quality of the evidence and provide guidelines for the use of exergames in motor rehabilitation.
publishDate 2019
dc.date.none.fl_str_mv 2019-01-01T00:00:00Z
2019
2020-07-18T00:00:00Z
2020-01-30T13:49:59Z
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10.1080/10833196.2019.1639012
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dc.publisher.none.fl_str_mv Taylor and Francis
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