Enhancing Museum Brand Awareness through Immersive Technologies: A Case Study for MHNC-UP
Main Author: | |
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Publication Date: | 2024 |
Format: | Master thesis |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://hdl.handle.net/10216/163055 |
Summary: | Museums foster cultural experiences through their displays and the stories that accompany them. However, in today's digital world, most museums struggle to attract young audiences. In this study, we try to find out how museums are adopting immersive technologies, particularly Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) and Game Engine (GE) technologies to enhance brand awareness. The study's main goal is to create an augmented reality (AR) enhanced marketing campaign for young adult audiences for the Museum of Natural History and Science of the University of Porto (MHNC-UP) in Portugal. This campaign utilizes interactive posters that engage students with three-dimensional (3D) AR models, offering scientific insights into the museum's exhibits and encouraging further exploration by visiting in person. Through the use of mobile interactive technologies, the campaign aims to increase visitor interaction and awareness for the museum while highlighting the significance of cultural heritage in today's digital age. A total of 167 participants were surveyed, and 4 follow-up interviews were done to gain detailed insights that helped evaluate the campaign's impact. Through the natural history exhibitions at the MHNC-UP Museum, the initiative also supports the knowledge and appreciation of biodiversity and sustainability, which is in line with the UN Sustainable Development Goals. |
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Enhancing Museum Brand Awareness through Immersive Technologies: A Case Study for MHNC-UPOutras ciências da engenharia e tecnologiasOther engineering and technologiesMuseums foster cultural experiences through their displays and the stories that accompany them. However, in today's digital world, most museums struggle to attract young audiences. In this study, we try to find out how museums are adopting immersive technologies, particularly Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) and Game Engine (GE) technologies to enhance brand awareness. The study's main goal is to create an augmented reality (AR) enhanced marketing campaign for young adult audiences for the Museum of Natural History and Science of the University of Porto (MHNC-UP) in Portugal. This campaign utilizes interactive posters that engage students with three-dimensional (3D) AR models, offering scientific insights into the museum's exhibits and encouraging further exploration by visiting in person. Through the use of mobile interactive technologies, the campaign aims to increase visitor interaction and awareness for the museum while highlighting the significance of cultural heritage in today's digital age. A total of 167 participants were surveyed, and 4 follow-up interviews were done to gain detailed insights that helped evaluate the campaign's impact. Through the natural history exhibitions at the MHNC-UP Museum, the initiative also supports the knowledge and appreciation of biodiversity and sustainability, which is in line with the UN Sustainable Development Goals.2024-10-182024-10-18T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/163055TID:203854896engMarika Pokhodniainfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T20:11:10Zoai:repositorio-aberto.up.pt:10216/163055Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T23:54:58.525142Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Enhancing Museum Brand Awareness through Immersive Technologies: A Case Study for MHNC-UP |
title |
Enhancing Museum Brand Awareness through Immersive Technologies: A Case Study for MHNC-UP |
spellingShingle |
Enhancing Museum Brand Awareness through Immersive Technologies: A Case Study for MHNC-UP Marika Pokhodnia Outras ciências da engenharia e tecnologias Other engineering and technologies |
title_short |
Enhancing Museum Brand Awareness through Immersive Technologies: A Case Study for MHNC-UP |
title_full |
Enhancing Museum Brand Awareness through Immersive Technologies: A Case Study for MHNC-UP |
title_fullStr |
Enhancing Museum Brand Awareness through Immersive Technologies: A Case Study for MHNC-UP |
title_full_unstemmed |
Enhancing Museum Brand Awareness through Immersive Technologies: A Case Study for MHNC-UP |
title_sort |
Enhancing Museum Brand Awareness through Immersive Technologies: A Case Study for MHNC-UP |
author |
Marika Pokhodnia |
author_facet |
Marika Pokhodnia |
author_role |
author |
dc.contributor.author.fl_str_mv |
Marika Pokhodnia |
dc.subject.por.fl_str_mv |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
topic |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
description |
Museums foster cultural experiences through their displays and the stories that accompany them. However, in today's digital world, most museums struggle to attract young audiences. In this study, we try to find out how museums are adopting immersive technologies, particularly Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) and Game Engine (GE) technologies to enhance brand awareness. The study's main goal is to create an augmented reality (AR) enhanced marketing campaign for young adult audiences for the Museum of Natural History and Science of the University of Porto (MHNC-UP) in Portugal. This campaign utilizes interactive posters that engage students with three-dimensional (3D) AR models, offering scientific insights into the museum's exhibits and encouraging further exploration by visiting in person. Through the use of mobile interactive technologies, the campaign aims to increase visitor interaction and awareness for the museum while highlighting the significance of cultural heritage in today's digital age. A total of 167 participants were surveyed, and 4 follow-up interviews were done to gain detailed insights that helped evaluate the campaign's impact. Through the natural history exhibitions at the MHNC-UP Museum, the initiative also supports the knowledge and appreciation of biodiversity and sustainability, which is in line with the UN Sustainable Development Goals. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-10-18 2024-10-18T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://hdl.handle.net/10216/163055 TID:203854896 |
url |
https://hdl.handle.net/10216/163055 |
identifier_str_mv |
TID:203854896 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
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info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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