Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
Main Author: | |
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Publication Date: | 2021 |
Other Authors: | , |
Format: | Article |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://doi.org/10.17645/mac.v9i1.3685 |
Summary: | This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabric of the 2020s, digital gaming continues to excite and challenge academia. This thematic issue provides a collection of approaches to look into the future that addresses some of the challenges associated with game research. |
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Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquirydigital games; game studies; methodology; serious gamesThis thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabric of the 2020s, digital gaming continues to excite and challenge academia. This thematic issue provides a collection of approaches to look into the future that addresses some of the challenges associated with game research.Cogitatio2021-01-06info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.v9i1.3685oai:ojs.cogitatiopress.com:article/3685Media and Communication; Vol 9, No 1 (2021): Games and Communication—Quo Vadis?; 1-42183-2439reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/3685https://doi.org/10.17645/mac.v9i1.3685https://www.cogitatiopress.com/mediaandcommunication/article/view/3685/3685Copyright (c) 2021 Marko Siitonen, Teresa de la Hera, Felix Reerinfo:eu-repo/semantics/openAccessSiitonen, Markode la Hera, TeresaReer, Felix2022-12-20T10:57:49Zoai:ojs.cogitatiopress.com:article/3685Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T10:42:23.199931Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
title |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
spellingShingle |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry Siitonen, Marko digital games; game studies; methodology; serious games |
title_short |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
title_full |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
title_fullStr |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
title_full_unstemmed |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
title_sort |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
author |
Siitonen, Marko |
author_facet |
Siitonen, Marko de la Hera, Teresa Reer, Felix |
author_role |
author |
author2 |
de la Hera, Teresa Reer, Felix |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Siitonen, Marko de la Hera, Teresa Reer, Felix |
dc.subject.por.fl_str_mv |
digital games; game studies; methodology; serious games |
topic |
digital games; game studies; methodology; serious games |
description |
This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabric of the 2020s, digital gaming continues to excite and challenge academia. This thematic issue provides a collection of approaches to look into the future that addresses some of the challenges associated with game research. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-01-06 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.17645/mac.v9i1.3685 oai:ojs.cogitatiopress.com:article/3685 |
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https://doi.org/10.17645/mac.v9i1.3685 |
identifier_str_mv |
oai:ojs.cogitatiopress.com:article/3685 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://www.cogitatiopress.com/mediaandcommunication/article/view/3685 https://doi.org/10.17645/mac.v9i1.3685 https://www.cogitatiopress.com/mediaandcommunication/article/view/3685/3685 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Marko Siitonen, Teresa de la Hera, Felix Reer info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Marko Siitonen, Teresa de la Hera, Felix Reer |
eu_rights_str_mv |
openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
Cogitatio |
publisher.none.fl_str_mv |
Cogitatio |
dc.source.none.fl_str_mv |
Media and Communication; Vol 9, No 1 (2021): Games and Communication—Quo Vadis?; 1-4 2183-2439 reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
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