MixAR mobile prototype: visualizing virtually reconstructed ancient structures in situ
Main Author: | |
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Publication Date: | 2015 |
Other Authors: | , , , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://hdl.handle.net/1822/39217 |
Summary: | Archeology and related areas have a special interest on cultural heritage sites since they provide valuable information about past civilizations. However, the ancient buildings present in these sites are commonly found in an advanced state of degradation which difficult the professional/expert analysis. Virtual reconstructions of such buildings aim to provide a digital insight of how these historical places could have been in ancient times. Moreover, the visualization of such models has been explored by some Augmented Reality (AR) systems capable of providing support to experts. Their compelling and appealing environments have also been applied to promote the social and cultural participation of general public. The existing AR solutions regarding this thematic rarely explore the potential of realism, due to the following lacks: the exploration of mixed environments is usually only supported for indoors or outdoors, not both in the same system; the adaptation of the illumination conditions to the reconstructed structures is rarely addressed causing a decrease of credibility. MixAR [1] is a system concerned with those challenges, aiming to provide the visualization of virtual buildings augmented upon real ruins, allowing soft transitions among its interiors and exteriors and using relighting techniques for a faithful interior illumination, while the user freely moves in a given cultural heritage site, carrying a mobile unit. Regarding the focus of this paper, we intend to report the current state of MixAR mobile unit prototype, which allows visualizing virtual buildings – properly aligned with real-world structures – based on user's location, during outdoor navigation. In order to evaluate the prototype performance, a set of tests were made using virtual models with different complexities. |
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MixAR mobile prototype: visualizing virtually reconstructed ancient structures in situMixed RealityAugmented RealityAugmented VirtualityVirtual HeritageEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e InformáticaScience & TechnologyArcheology and related areas have a special interest on cultural heritage sites since they provide valuable information about past civilizations. However, the ancient buildings present in these sites are commonly found in an advanced state of degradation which difficult the professional/expert analysis. Virtual reconstructions of such buildings aim to provide a digital insight of how these historical places could have been in ancient times. Moreover, the visualization of such models has been explored by some Augmented Reality (AR) systems capable of providing support to experts. Their compelling and appealing environments have also been applied to promote the social and cultural participation of general public. The existing AR solutions regarding this thematic rarely explore the potential of realism, due to the following lacks: the exploration of mixed environments is usually only supported for indoors or outdoors, not both in the same system; the adaptation of the illumination conditions to the reconstructed structures is rarely addressed causing a decrease of credibility. MixAR [1] is a system concerned with those challenges, aiming to provide the visualization of virtual buildings augmented upon real ruins, allowing soft transitions among its interiors and exteriors and using relighting techniques for a faithful interior illumination, while the user freely moves in a given cultural heritage site, carrying a mobile unit. Regarding the focus of this paper, we intend to report the current state of MixAR mobile unit prototype, which allows visualizing virtual buildings – properly aligned with real-world structures – based on user's location, during outdoor navigation. In order to evaluate the prototype performance, a set of tests were made using virtual models with different complexities.European Fund for Regional Progress - FEDER (Fundo Europeu de Desenvolvimento Regional) through the project 2014/038803 entitled "MixAR - Adaptive Mixed Reality System for Archeology Sites"ElsevierUniversidade do MinhoNarciso, DavidPádua, LuísAdão, TelmoPeres, EmanuelMagalhães, Luís Gonzaga Mendes2015-102015-10-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://hdl.handle.net/1822/39217engNarciso, D., Pádua, L., Adão, T., Peres, E., & Magalhães, L. (2015). MixAR Mobile Prototype: Visualizing Virtually Reconstructed Ancient Structures In Situ. Procedia Computer Science, 64, 852-8611877-050910.1016/j.procs.2015.08.638http://www.sciencedirect.com/science/article/pii/S1877050915027738info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-04-12T05:22:51Zoai:repositorium.sdum.uminho.pt:1822/39217Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T16:28:23.853119Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
MixAR mobile prototype: visualizing virtually reconstructed ancient structures in situ |
title |
MixAR mobile prototype: visualizing virtually reconstructed ancient structures in situ |
spellingShingle |
MixAR mobile prototype: visualizing virtually reconstructed ancient structures in situ Narciso, David Mixed Reality Augmented Reality Augmented Virtuality Virtual Heritage Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática Science & Technology |
title_short |
MixAR mobile prototype: visualizing virtually reconstructed ancient structures in situ |
title_full |
MixAR mobile prototype: visualizing virtually reconstructed ancient structures in situ |
title_fullStr |
MixAR mobile prototype: visualizing virtually reconstructed ancient structures in situ |
title_full_unstemmed |
MixAR mobile prototype: visualizing virtually reconstructed ancient structures in situ |
title_sort |
MixAR mobile prototype: visualizing virtually reconstructed ancient structures in situ |
author |
Narciso, David |
author_facet |
Narciso, David Pádua, Luís Adão, Telmo Peres, Emanuel Magalhães, Luís Gonzaga Mendes |
author_role |
author |
author2 |
Pádua, Luís Adão, Telmo Peres, Emanuel Magalhães, Luís Gonzaga Mendes |
author2_role |
author author author author |
dc.contributor.none.fl_str_mv |
Universidade do Minho |
dc.contributor.author.fl_str_mv |
Narciso, David Pádua, Luís Adão, Telmo Peres, Emanuel Magalhães, Luís Gonzaga Mendes |
dc.subject.por.fl_str_mv |
Mixed Reality Augmented Reality Augmented Virtuality Virtual Heritage Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática Science & Technology |
topic |
Mixed Reality Augmented Reality Augmented Virtuality Virtual Heritage Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática Science & Technology |
description |
Archeology and related areas have a special interest on cultural heritage sites since they provide valuable information about past civilizations. However, the ancient buildings present in these sites are commonly found in an advanced state of degradation which difficult the professional/expert analysis. Virtual reconstructions of such buildings aim to provide a digital insight of how these historical places could have been in ancient times. Moreover, the visualization of such models has been explored by some Augmented Reality (AR) systems capable of providing support to experts. Their compelling and appealing environments have also been applied to promote the social and cultural participation of general public. The existing AR solutions regarding this thematic rarely explore the potential of realism, due to the following lacks: the exploration of mixed environments is usually only supported for indoors or outdoors, not both in the same system; the adaptation of the illumination conditions to the reconstructed structures is rarely addressed causing a decrease of credibility. MixAR [1] is a system concerned with those challenges, aiming to provide the visualization of virtual buildings augmented upon real ruins, allowing soft transitions among its interiors and exteriors and using relighting techniques for a faithful interior illumination, while the user freely moves in a given cultural heritage site, carrying a mobile unit. Regarding the focus of this paper, we intend to report the current state of MixAR mobile unit prototype, which allows visualizing virtual buildings – properly aligned with real-world structures – based on user's location, during outdoor navigation. In order to evaluate the prototype performance, a set of tests were made using virtual models with different complexities. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015-10 2015-10-01T00:00:00Z |
dc.type.driver.fl_str_mv |
conference paper |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://hdl.handle.net/1822/39217 |
url |
https://hdl.handle.net/1822/39217 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Narciso, D., Pádua, L., Adão, T., Peres, E., & Magalhães, L. (2015). MixAR Mobile Prototype: Visualizing Virtually Reconstructed Ancient Structures In Situ. Procedia Computer Science, 64, 852-861 1877-0509 10.1016/j.procs.2015.08.638 http://www.sciencedirect.com/science/article/pii/S1877050915027738 |
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info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Elsevier |
publisher.none.fl_str_mv |
Elsevier |
dc.source.none.fl_str_mv |
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