Prog-Poly: jogo de tabuleiro baseado no monopoly para ajudar nos estudos de linguagem de programação e engenharia de software

Detalhes bibliográficos
Ano de defesa: 2022
Autor(a) principal: Nascimento, Luciano Rovanni do
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Tecnológica Federal do Paraná
Cornelio Procopio
Brasil
Programa de Pós-Graduação em Informática
UTFPR
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://repositorio.utfpr.edu.br/jspui/handle/1/30235
Resumo: Looking at the 2020 software development landscape, it was found that only 31% of software projects worldwide were successfully completed. In addition to this, the learning of programming languages is considered difficult by the students of Higher Education in Computing. The main reasons for this fact, according to the students, are: abstraction, logical reasoning, rigor in the use of programming languages. Thus, this work presents a board game called Prog-poly, based on the mechanics of the classic Monopoly board game, to try to mitigate the facts reported by the students and, consequently, be used as a support tool to help students in the development of skills and competences related to Introduction to Software Engineering (IES) and also to Introduction to C Programming Language (ILPC). In order to search the related works, a Systematic Review of the literature was carried out on which games were developed to assist in the studies of Programming Language (LP) and Software Engineering (ES). A Prog-Poly Player Performance Analysis Software was also developed, for participants to store match data and thus be able to analyze their performance during each match. To validate the Prog-poly board game, a quasi-experiment was carried out with students of the master's degree in ES to compare its efficiency with traditional teaching methods in LP learning, student motivation and fun. After the quasi- experiment, the participants answered a questionnaire with questions about Prog-poly, with questions about the quality of the game's construction, mechanics, game difficulty and the luck factor. With the analysis of the answers to the questionnaire, the following data were obtained: 95% of the students answered that the Prog-poly motivates the studies of LP, 85% answered that the game helps the students to develop the skills and competences related to LP, 80% considered the game a less tiring form of study. This evidence demonstrates that the board game can help in studies, in addition to making classes more motivating.