Efeitos do Yoga e do Nintendo Wii no medo de cair e mobilidade de idosos caidores

Detalhes bibliográficos
Ano de defesa: 2015
Autor(a) principal: Bueno, Lucimar Soares [UNESP]
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Estadual Paulista (Unesp)
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://hdl.handle.net/11449/134159
http://www.athena.biblioteca.unesp.br/exlibris/bd/cathedra/22-01-2016/000857427.pdf
Resumo: With the increasing elderly population in Brazil, we can also notice an increase in life expectancy and attention to assisting them more specifically to aging, which is characterized by reductions in body functions generating a postural imbalance and falls. From this there are studies showing that video games, specifically the Nintendo Wii due conduct a physical interaction between players performing body movements accompanying the image on the screen, can contribute to an improvement of the physical posture of older people and thus improve balance . Another way that aims to promote prevention of falls is the Yoga, an ancient technique that aims to provide its supporters physical balance, mental and spiritual, and can also interfere with postural balance. The aim of the study was to observe the results with the training games and Yoga in the balance of fallers. They evaluated 20 elderly patients with a history of falls, which carried out the training for four months divided into Group Yoga, consisting of 10 elderly, who carried out the practice by a professional 1 to week lasting 1 hour and Wii Group, made up of 10 elderly which relizou practice two times a week, lasting 30 minutes each session. Mobility was evaluated by the test and Timed Up and Go (TUG). Fear of falling was assessed by the FES-I. Appropriate statistical tests were adopted to compare inter- and intra-group before and after training, with p ≤0,05. After the data collection was observed that the Nintendo Wii has had a greater effect in relation to Yoga balance Question and fear of falling, but in the subjective sphere as improved sleep, greater willingness for daily activities, reducing depression, the two techniques have heightened positive effect