Simulação Gráfica de Buracos Negros utilizando Sistemas de Partículas
Ano de defesa: | 2009 |
---|---|
Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Uberlândia
BR Programa de Pós-graduação em Ciência da Computação Ciências Exatas e da Terra UFU |
Programa de Pós-Graduação: |
Não Informado pela instituição
|
Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufu.br/handle/123456789/12482 |
Resumo: | The application of Computer Graphics tools in the nature phenomena simulation have been presenting a series of proposals since its creation. Over the years this task has gained a characteristic trait that makes it closer to the reality, both visually as by the abstraction strategies used. However, the specific application of this Computer Science area for the astrophysical phenomena simulation remains as something restricted explored, although the Computer Graphics is considered as an important tool to aid the synthesis of satellite images and the film industry. Accordingly, this graphical simulation area remains open in several ways, showing a need for development of simulation models for the phenomena described by Astrophysics. This dissertation presents a graphical simulation model of Black Holes, that is one of the most mysterious phenomena known by man, through the use of Particle Systems representation techniques and the approximation method Smoothed Particle Hydrodynamics, making possible this phenomenon observation and its application in the animations design. |