Um aplicativo com reconhecimento de toques e gestos para concepção de ambientes virtuais em dispositivos móveis

Detalhes bibliográficos
Ano de defesa: 2012
Autor(a) principal: Braga, Pedro Henrique Cacique
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Uberlândia
BR
Programa de Pós-graduação em Engenharia Elétrica
Engenharias
UFU
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufu.br/handle/123456789/14528
https://doi.org/10.14393/ufu.di.2012.351
Resumo: The educational scenario has been constantly changed by the emergence of new technologies. Several researches and tools are developed in order to reframe the ways of learning and teaching inside and outside school. Information and communication technologies have caused a deep revolution in people\'s way of life in the past decades. One of the ranges that couldn\'t avoid to be affected is education and enablement (Kubota, DEMOLINER e FIGUEIREDO, 2011). The education has gotten new perspectives with the learning based on interactive technologies. Learning becomes a dynamic process and no more dependent on geographical boundaries. Hence, learning techniques arise, supported by mobile computing, which is able to take new information to the user at any time anywhere (mobile-learning or simply m-learning). This work approaches current usage of m-learning and presents a strategy of development in educational applications, using mobile devices associated with Virtual Environments and Augmented Reality. With that purpose, pattern recognition techniques related to gesture and touch are adapted and strategies of those patterns associations with library elements and between themselves, aiming to conceive virtual and augmented environments as a support for teaching. As a proof of concept, the application was implemented and evaluated, grounded in such techniques, allowing the conception of Physics experiments (Classic Mechanics).