Manipulação de Objetos 3D em Aplicações de Realidade Aumentada por Meio da Movimentação da Mão

Detalhes bibliográficos
Ano de defesa: 2010
Autor(a) principal: Santos, Eduardo de Souza
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Uberlândia
BR
Programa de Pós-graduação em Engenharia Elétrica
Engenharias
UFU
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufu.br/handle/123456789/14456
Resumo: The need to make access and manipulation of digital information has made more intuitive with which new technologies emerge. In this respect we can highlight the growth of applications of Virtual and Augmented Reality, which began to demand improvements in methods of interaction used. Thus, this study aims to investigate methods of interaction and develop an augmented reality application that makes use of a more intuitive way of manipulating virtual objects. With the study of the state of the art, it was noted that the use of hands, by positioning and gestures, consists of an intuitive interface and cognitively advantageous for use. Using this information, it was determined that the application to be developed as resources should provide the possibility to interact with virtual objects using their hands without using any apparatus attached to the body, taking into account needs to be compatible with different skin colors skin to ensure use in environments with complex backgrounds (containing various objects and people) with little dependence on illumination. For this, we used the Kinect device together with the OpenNI framework and NITE middleware, which consist of software modules for specific applications with interaction via gestures. The display of the augmented image was carried through the implementation of a module event handling, and rendering operations, which used as a rendering engine the Ogre3D library. Finally, we discussed the development of the application with the proposed requirements, which is to allow interaction in a simplified environment of AR, which allows the creation of virtual objects and their manipulation (rotation, scaling, translation and deletion) via pre-defined gestures and menus.