Pensar globalmente e agir localmente: limites e possibilidades de um Jogo didático sobre doenças veiculadas pela água contaminada

Detalhes bibliográficos
Ano de defesa: 2019
Autor(a) principal: Duarte, Fávia Drielhe Rocha
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Uberlândia
Brasil
Programa de Pós-graduação em Ensino de Ciências e Matemática (Mestrado Profissional)
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufu.br/handle/123456789/27290
http://dx.doi.org/10.14393/ufu.di.2019.2412
Resumo: Science education contributes to the student being able to know and take care of his own body, choosing healthy habits and ways, valuing his life and the collective as well. However, we deal daily with students who have difficulties in learning and understanding concepts, and thus to understand the essence of theoretical learning. Working for four years as teacher of the Science discipline with sixth grade students, we verified that when dealing with water-related issues and concepts, their interest about the conscious use and the impacts of anthropic nature, contamination, misuse, and the role of each one in its preservation is very much aroused, being the occurrence of some diseases the highest point of the classes of this discipline. Our interest was to propose an alternative form of teaching, with a playful nature, for the content related to waterborne diseases, especially enteroparasitic diseases, with the objective to contribute to the students' learning about the need to eat properly sanitized foods, to know the reality of the district where they live and the possibilities of intervention in the current reality. Our objective was to design, apply and evaluate a board game like Monopoly game that covered the district where the school is located, in a sixth grade class with a total of 30 students, in 2018. We saw that the game promoted a well-being among the students. The conceptual aspects that referred to dengue disease were well fixed, which was not observed in others, such as ascariasis and hookworm. In the other hand, the attitudinal and procedural aspects were widely contemplated and well received by the students, which leads us to believe that the game can contribute to the citizen formation of students.