Desenvolvimento de um jogo sério para a aprendizagem de manutenção de computadores

Detalhes bibliográficos
Ano de defesa: 2014
Autor(a) principal: Dias, Rogélio dos Reis
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Uberlândia
BR
Programa de Pós-graduação em Engenharia Elétrica
Engenharias
UFU
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufu.br/handle/123456789/14596
https://doi.org/10.14393/ufu.di.2014.487
Resumo: Developing Serious Games for teaching and learning has currently emerged as research field-fertile. In the context of computer maintenance, educational institutions lack of updated hardware and that makes preparation and implementation of practical assessments difficult to teachers. In this scenario, learners face some problems in developing activities related to computer maintenance. This project proposes the development of a game to recreate situations that require practical knowledge of computer maintenance in a virtual simulator. The student is given a number of tasks, such as fitting the processor, and both a RAM and a video card modules. The game is conducted in three levels, i.e., basic, intermediate and advanced. The user steps through the process according to the conclusion of each phase. The teacher prepares and gives the student a questionnaire that changes from one level to another, according to the knowledge acquired. One of the advantages of this work is related to cost reduction in maintenance and acquisition of hardware, such as working with the latest processors. Furthermore, working with the solutions developed facilitates asynchronous learners training in environments which are adverse to the traditional teaching laboratories, as it does not require the physical hardware. Aspects related to simplicity of use, graphic quality and flow were considered in the context of the solution development, in order to reach the teachers and learners target audience.