VisionDraughts - um sistema de aprendizagem de jogos de damas baseado em redes neurais, diferenças temporais, algoritmos eficientes de busca em árvores e informações perfeitas contidas em bases de dados

Detalhes bibliográficos
Ano de defesa: 2008
Autor(a) principal: Caexêta, Gutierrez Soares
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Uberlândia
BR
Programa de Pós-graduação em Ciência da Computação
Ciências Exatas e da Terra
UFU
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufu.br/handle/123456789/12460
Resumo: The objective of this work is to propose a draughts learning system, VisionDraughts, based on works of Neto and Julia (LS-Draughts) and Mark Lynch (NeuroDraughts). The NeuroDraughts is a good automatic draughts player which uses temporal diference learning to adjust the weights of an articial neural network whose role is to estimate how much the board state represented in its input layer by NET-FEATUREMAP is favorable to the player agent. The set of features is manually dened. The search for the best action corresponding to a current board state is performed by minimax algorithm. The LS-Draughts expands the NeuroDraughts, through the genetic algorithms, generating automatically a set of minimal features which are necessary and essential to a game of draughts and optimizing, successfully, the training of the apprentice player. The Vision- Draughts adds two modules to the former architectures: an eficient tree-search module with alfa-beta, iterative deepening and transposition table, providing the player agent larger capacity to analyse future moves (board states more distant from the current board) and a module to access endgame databases, allowing to acquire perfect information to positions with less than 8 pieces on the board. Some tournaments were promoted between the best players obtained by NeuroDraughts, LS-Draughts and VisionDraughts. The tournament's results, all won by the VisionDraughts, show the importance of the new two modules in the building of good automatic draughts players: the runtime required for training the new player was drastically reduced and its performance was significantly improved. Furthermore, the VisionDraughts name was just chosen to emphasize the great importance of analysing future moves in order to the success of this work.