Jogos digitais como material didático no ensino de História: análise da produção acadêmica
Ano de defesa: | 2019 |
---|---|
Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de São Paulo (UNIFESP)
|
Programa de Pós-Graduação: |
Não Informado pela instituição
|
Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: | |
Link de acesso: | https://sucupira.capes.gov.br/sucupira/public/consultas/coleta/trabalhoConclusao/viewTrabalhoConclusao.jsf?popup=true&id_trabalho=7729567 https://repositorio.unifesp.br/handle/11600/59433 |
Resumo: | This dissertation aims to conduct a reflection on the use of digital games as didactic materials for the teaching of history through the analysis of the academic production on the subject (final course assignment, dissertations, doctoral theses, articles, scientific journals publications, among others).The main objective of this research is to understand how the games and what types of games have been used in the classroom, as well as a reflection that the digital game when insert in the school routine become part of the curriculum, understanding the curriculum through critical and post-critical theories. In this research, digital games are discussed as didactic material and their possible applications in the teaching of history, as well as ideological conceptions and historical narratives that digital games can produce. Finally, this dissertation also presents a proposal for a "product" - a website that will share the results of this research with those interested in these subjects. |