Programa Aventuras Currículo+: pesquisa exploratória sobre a integração das Tecnologias Digitais da Informação e Comunicação (TDIC) ao ensino de língua portuguesa, no currículo do estado de São Paulo

Detalhes bibliográficos
Ano de defesa: 2019
Autor(a) principal: Bento, Viviane Patricia [UNIFESP]
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de São Paulo (UNIFESP)
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://sucupira.capes.gov.br/sucupira/public/consultas/coleta/trabalhoConclusao/viewTrabalhoConclusao.jsf?popup=true&id_trabalho=8028771
https://repositorio.unifesp.br/handle/11600/59595
Resumo: The present research is linked to the network research entitled "Digital Inclusion Policies: Developments in Basic Education and Teacher Training" and adopts the qualitative approach of a descriptive character, supported by bibliographical research. Its general objective is to investigate the extent to which the "Aventuras Currículo+" program contributes to the improvement of teaching work in Portuguese Language classes. The research seeks to understand the ways of including technologies in the public education school curriculum in the State of São Paulo, through the governmental actions that culminated in the program in question. In addition to the literature review on the subject, the research uses a theoretical frame of reference that encompasses the following conceptual fields: curriculum, digital inclusion, digital learning objects technologies in education, Portuguese teaching. The forms of analysis developed are based on: a) bibliographic research; c) documentary research of decrees, resolutions and guiding documents related to the "Aventuras Currículo+" program. The interpretative analysis of the data was developed in the light of categories defined from the following theoretical frame of reference: web curriculum, Digital Learning Objects (DLO), Open Educational Resources (OER); authorship / autonomy and digital inclusion. The findings of the research suggest that the Aventuras Curriculo+ program incorporates strategies of gamification inserted in a narrative that contemplates the teacher in the function of mediator that intervenes, instigating the student to constitute his route. The selected DLOs strengthen the skills and abilities that help students develop autonomy / authorship in learning. Although Aventuras Currículo+ is based on external evaluations that do not consider the peculiarities of each school institution, the analyzed data indicate that the Program collaborates with the students' appreciation in the teaching-learning process, bringing them closer to the exchange of knowledge and realizing the digital inclusion of these social actors, in a universe that extends the possibilities of learning, through the use of Digital Information and Communication Technologies (DICT), in the discipline of Portuguese Language. The results of the research indicate the need to carry out infrastructural adaptations, in the scope of training and teacher encouragement, so that the Program is widely used by the state education network of São Paulo.