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Aprendizagem de frações por meio de aplicativos gamificados

Detalhes bibliográficos
Ano de defesa: 2023
Autor(a) principal: Nascimento, Flaviano Gomes
Orientador(a): Attie, João Paulo
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Pós-Graduação em Ensino de Ciências e Matemática
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://ri.ufs.br/jspui/handle/riufs/20350
Resumo: This research was designed with the aim of identifying whether there is a relationship between interaction with gamified applications and learning fractions. The participants were students in the 7th year of elementary school at a public school located in the interior of the state of Bahia. It was qualitative research, with bibliographical, exploratory and descriptive aspects and the data were collected through the application of diagnostic evaluations, in addition to the application of a sequence of activities in the classroom with the use of gamified applications. As fundamentals, we essentially use the concepts of gamification and gamification in learning, in addition to the concept of fraction and the difficulties faced in learning them. With regard to data analysis, it was decided to use the Content Analysis technique, which was carried out through observation and revisions based on the three stages of organization of an analysis, namely: pre-analysis, material exploration and treatment. of the results. Among the results obtained, we can point out that there was a significant improvement in the students' performance in relation to some of the operations with fractions and their representation, pointing to the existence of a relationship between the use of gamified applications and the learning of fractions.