Detalhes bibliográficos
Ano de defesa: |
2018 |
Autor(a) principal: |
Santos, Silvania Santana dos |
Orientador(a): |
Marengo, Sandro Marcío Drumond Alves |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Não Informado pela instituição
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Programa de Pós-Graduação: |
Pós-Graduação Profissional em Letras
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Link de acesso: |
https://ri.ufs.br/jspui/handle/riufs/15624
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Resumo: |
The present work entitled Lexical-semantic teaching of adjectives in Basic Education: a Proposal with Games and Literature has as general objective to construct an educational game to be explored, in classroom, in the discipline of Portuguese Language. Our focus is centered on the work with the grammar class of adjectives, specifically highlighting the semantic process of synonymy and antonyms. The work with classroom games helps to provide an increase in the interaction process between teacher, student and content / information, in which it is possible to develop cognitive skills (planning, inference, attention, among others), social (communication assertiveness , resolution of interpersonal conflicts, among others) and motor skills (GEE, 2003). Thus, based on the assumption of contemporary society, marked by the Age of Multimodality (RIBEIRO, 2016), this proposal is based. We start from the tale Come See the Sunset, by Lygia Fagundes Telles and, making the necessary adaptations, we convert it into a multimodal model, in which the linguistic signs are worked expressively in the significant relation (acoustic image, chain of sounds - form ) and meaning (content plane), in the process of multisemiosis. Aligning the educational guidelines of the State of Sergipe with our focus, the population sample is centered in a class of the 7th year of Elementary School II, of a public school of the municipal network of the municipality of Lagarto / SE. Methodologically, this is an action research, with a qualitative approach, that allows the planning and production of a learning object - game. Some theoretical foundations used to date are represented in the studies of Cosson (2014), Antunes (2010, 2012), Rojo (2012 and 2013), Lucena (2014), Valente (2015), Vieira and Brandão Araújo (2016) Dolz and Schneuwly (2004) and Gee (2003). Our perspective is that the final development of the presented product is able to give students of basic education the opportunity to interact, through play with information that leads them to understand the literary text, the formal linguistic content referring to the adjectives and, therefore, favoring their language education. |