A produção textual de história em quadrinhos na escola: do papel ao virtual
Ano de defesa: | 2015 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal da Paraíba
Brasil Linguística e ensino Mestrado Profissional em Linguística UFPB |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufpb.br/jspui/handle/tede/9585 |
Resumo: | The practice of teaching and learning requires new methodologies due to technological advancement and growing world globalization, the communicative interaction and as motivation for students in an effective learning process. This era is marked by a relentless search for new tools to present satisfactory results in student learning and educational practice successfully. Given the above, this work, initially, makes the study of textual genres, from the teaching Portuguese, the textual genre comics and HagáQuê software, nailed in the work of authors such as Bakhtin, Marcuschi, Vergueiro, Ramos, Cagnin, bim, among others. In this context, the viability of HagáQuê use is assessed as a support tool to the teaching of text production using the genre comics. It is emphasized that this dissertation was developed through literature and field research with qualitative basis, they were used as instruments the questionnaire and an interview for characterization of the corpus, with data on the use of HagáQuê, understanding of textual genre and access to technological tools, internet, among others. As a result, it was found: the software is a facilitator in the production of comic books; students let their creativity flow without restrictions; the importance of technological resources in the classroom that worked properly, and help accelerate the process of knowledge construction; the rescue of student motivation; the use of Facebook as a space for the construction of knowledge, facilitating direct and spontaneous interaction between employees and teachers; and finally, the genre comics, is an excellent ally in the teaching-learning process in textual production, because its playful nature, involves them in a pleasant way. |