Jogos digitais e aprendizagem: modelagem e implementação para uso no ensino superior

Detalhes bibliográficos
Ano de defesa: 2019
Autor(a) principal: Paiva, Ricardo Pinto
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal da Paraíba
Brasil
Informática
Programa de Pós-Graduação em Computação, Comunicação e Artes
UFPB
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufpb.br/jspui/handle/123456789/19519
Resumo: This research was justified by considering the high level of students’ flunking, either by failures or by drop-out on universities in Brazil. It has as the main goal to inquire the essential elements about the meaningful learning theory and the theories of games as guidelines to the digital games development for higher education. To the conceptual model, the methodology used on this research had as guidelines the meaningful learning theory, the theory of games, and as for the model’s game implementation was taken in consideration the Design Science. Due to the application of Design Science (DS), the result was the comphehension of the problem, and the search of its solution was possible throughout the artifact construction. The theoreticalmethodological approaches allowed the prototype conception involving the reflection about the conceptual model and also the software engineering related to the process construction. The dialogue paths between theory and the process construction resulted on the production of an artifact, which created a specific scientific knowledge about how to improve effectiveness as for the organization process of the contents from games being used on learning. From the structure as for the theoretical categories of this study there was a possibility to create and schedule a learning event based on the contents of “Física Geral I”, on a bachelor or a graduation degree, a required academic discipline on the course of Physics of the Universidade Federal da Paraíba. Based on the topics of this academic subject, it was possible to set up the prototype of a game called “Ulysses: a journey on spacetime”, which its action will be likely tested and used by the university teachers, contributing to put forward the relations among education, convergence culture and transmedia narrative, all for improvement of Physics learning.