Um modelo de jogador baseado em estilos de aprendizagem para promover feedback adaptativo aos jogadores
Ano de defesa: | 2016 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal da Paraíba
Brasil Informática Programa de Pós-Graduação em Informática UFPB |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufpb.br/jspui/handle/tede/9247 |
Resumo: | Each individual has a different profile that influences the way he organizes and processes information. This profile can be described as the learning style with which every person learns a particular subject or content according to his individual differences, thus contributing to the construction of the teaching and learning process. Learning styles have been used and recognized as an important human factor, that directly affect the learning performance of each student. In addition, educational games are seen as powerfull tools to aid the teaching and learning process, since students can learn while playing. Consequently, joining game adaptation with the student's profile can enhance learning. Research in education area suggest the use of games in the teaching and learning process, because games can improve students engagement, reinforce concepts through practice, favor the development of logic, analysis, strategy, and even memory. However, the pontential of these games are not always exploited in the way it would be as, for example, by providing feedback to support the learning and motivation process. Moreover, feedback is an important feature for educational games and aims to increase the students’ effort, performance and motivation, by providing to them useful and immediate information about their performance. This work presents results of a research whose focus was to describe a model based on learning styles to be used in educational games, aiming at providing adaptive feedback according to the learning style of each user. This model was implemented in a questions and answers educational game called MyQuímica, whose purpose is to support the teaching and learning process of Chemistry. More precisely, the game aims to assist the learning of chemical nomenclatures and helps students to familiarize with the periodic table. Tests were conducted with a total of forty nine students from the 1st and 2nd years of public high schools at João Pessoa. According to these students, the game with adaptive feedback was more effective in the teaching and learning process than the game without adaptation. Moreover, the variation of the feedback displayed, according to each identified learning style, indicates that the students were more motivated in solving the game challenges as well as the results in terms of score have improved. |