Corpos, gênero e cultura: as representações das mulheres nas personagens dos Role Playing Games
Ano de defesa: | 2020 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal da Paraíba
Brasil História Programa de Pós-Graduação em História UFPB |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufpb.br/jspui/handle/123456789/20254 |
Resumo: | The exposed research discusses the gender dimension in the construction of the narratives of Role Playing Games (role-playing games) in order to present the universe of pop culture that represents stereotypes of femininity and masculinity in which they correspond to the cultural imaginary and the illustrations that compose the books of the games between 1994 and 2012. The images analyzed were selected from the main Brazilian RPG magazines, such as Dragão Brasil (1994) and Dragon Slayer (2005). The tendency to illustrate women stereotyped in games surrounds the technologies and socio-cultural experiences that discriminate against women and mischaracterize the daily feminist struggle against patriarchy domination practices. Mainly using the concepts of Teresa de Lauretis (1994) and Donna Haraway (2009) to reflect on feminisms and sexual binarism, in addition to the representativeness of women in the gaming culture based on the perspectives of Meagan Marie (2019). The research has its methodology based mainly on the analysis of the magazines, with the purpose of observing these sexist problems and significantly directing the market not to reproduce misogynistic aggressions that still circulate the universe of role games. No language is empty of value, and Role Playing Games continue to be based on patriarchal narrative bases. Based on the silences experienced by women in the historical context of RPG, it is possible to observe in this research that the languages are ideological, and the symbolic power of the image is a relevant resource in the search for the legitimation of the diversity that are the bodies of women. |