Do mundo do jogo ao jogo da vida: mitologia e experiência do sagrado no imaginário dos jogadores de RPG
Ano de defesa: | 2010 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal da Paraíba
Brasil Ciência das Religiões Programa de Pós-Graduação em Ciências das Religiões UFPB |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufpb.br/jspui/handle/tede/4257 |
Resumo: | This inquiry proposes to identify oneself with the sense of reliving of the myths in the contemporary nature, in the sphere of the Roleplaying Games (RPG), one of more recent manifestation phenomenon of present time. Amongst seizure of symbolic dimension contained in these games universe, we´ll check a possibility of the event an experience of the sacred in its context. The study has been carried out at the Postgraduate Program in Religions Sciences (CsRs) at Universidade Federal da Paraíba ; fitting into a line research Religion, Culture and Symbolic Production, as well as in the Studies and Research Group about Anthropology of Imaginary. They have chosen methods and techniques of research that have made possible verification about raising hypothesis the typical selected study for analysis was a structural-historical descriptive research, with a qualitative approach of social-anthrop-phenomenon. As techniques for fact-gathering in a research field was used a participating observation, teaching manuscripts, the notes inside the field diary accompanied by the theoretical compilation, the interviews, the open-questionnaires with structural questions and the Test Application Archetypical of the 9 Elements AT-9. While interdisciplinary research, was necessary to fetch subsidies from Maffesoli´s understanding sociology; in the anthrop-theories related to the mythical-ritual process and the sacred experiences in the past and Turner, Lévy-Strauss and Eliade´s present time; in the proposal about the games, category that circumscribes the object of the study, in Juizinga, Retondar and in the book of the player Dungeons & Dragons (guided of the RPG adventures); and in the field of the imaginary, Durand, Pitta and Lahud Loureiro. The theoretical studies were confronted with the presupposition of the Imaginary General Theory (TGI).The collect date in the field research and achieved results amongst AT-9 application, made possible a realization of an analysis more selective and safe of the phenomenon, checking wretched the sense to the game and to play in this specific case the RPG game observed, the individuals players organized the tribal manner and presented behavior inclined to the society. The play evasion that can occur like an artifice that causes the escape from the objective reality that can represent, in the imaginary field, a time escape that consumes and leads to finite nature. The archaism already is one of meanings and life significant and to live. These factors, among others, lead the religion field movement to areas before respected profane and, in the game case a cyclic return of the zymology related to the sacred, benefit experiences of the sacred, even though the virtual way. To take oneself non-existence of the other analysis of the game phenomenon in the field of the CsRs, this research comes to occupy an omission, getting a spacious field of researches, at the same time as this factor checks its originality. |