Sinestesia em Interfaces de Usuário: Modelando o Design da Interação através dos Sentidos Humanos
Ano de defesa: | 2015 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal da Paraíba
Brasil Informática Programa de Pós-Graduação em Informática UFPB |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufpb.br/jspui/handle/tede/7851 |
Resumo: | Today, one of the key points for the development of computer systems is the solution for user interaction. Graphical user interfaces, direct manipulation, virtual reality and tangible user interfaces are examples of this evolution. So, the search for new forms of interaction that allows interaction models that can araouse atraction on the user, is an area of constant study. So, the use of synesthesia is proposed as an approach to the user interface. Synaesthesia is the unique feeling resulting from the mutual responses of different kinds of human senses thus can enhance human ability to cognize information. This rare ability allows people to hear colors, taste sounds, among other mixtures of senses. From an analysis of related work on synesthesia in computer systems, it was possible to establish that there is a lack of a process for desing interfaces with more general synesthetic features and testing the applications with real users. Thus a method was developed which adapts to the synesthetic interface features and validated by developing an application, the Genius Vibe. The results showed that the process model has adapted well to the desing of the interface and through testing with real users was realized that synesthesia caused more attractiveness in the interface. |