Blindhelper app: aplicativo móvel para acesso por pessoas com deficiência visual a sistemas multimídia com mecanismos de realidade aumentada

Detalhes bibliográficos
Ano de defesa: 2019
Autor(a) principal: Santos, Silas Yudi Konno de Oliveira
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso embargado
Idioma: por
Instituição de defesa: Universidade Federal da Paraíba
Brasil
Informática
Programa de Pós-Graduação em Informática
UFPB
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufpb.br/jspui/handle/123456789/19618
Resumo: The multimedia systems are mostly composed of visual elements, such as videos, images, graphics, texts and animations. Among multimedia systems, there are advanced visualization systems, whose user interface, for interaction, system manipulation and receiving information, predominantly uses components and visual resources computationally generated. With this, people with visual impairment (PVI) are harmed by being blocked or hindered from interacting with these systems. The “Obras 4D” (“4D Public Works”) is an interactive system for data visualization on public works, under the jurisdiction of the Tribunal de Contas do Estado da Paraíba (“Court of Auditors of the State of Paraíba”). Its objective is to facilitate access to information on works, using their geographical locations as initial access and providing the visualization of their information through augmented reality (AR) mechanisms. In this context, we propose the BlindHelper App, a mobile application capable of giving the PDVs access to the information contained in the “4D Public Works” using technologies present on their mobile devices. As a result of this work, the application BlindHelper App was built with the interaction of the system based on the movements of the hand, captured by the accelerometer contained in the mobile device, and receiving information through audio description of the multimedia elements contained in the original application.