Atenção conjunta: o jogo da referência na realidade virtual

Detalhes bibliográficos
Ano de defesa: 2016
Autor(a) principal: Costa Filho , José Moacir Soares da
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Tese
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal da Paraíba
Brasil
Linguística e ensino
Programa de Pós-Graduação em Linguística
UFPB
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufpb.br/jspui/handle/tede/9219
Resumo: The aim of this research is to verify how the process of joint attention is constituted in child‟s interaction with the virtual environment represented by the virtual game Mimi©, and how it contributes to the consolidation of reference inside the virtual interaction environment/context. This game is composed by ten phases that evolve in terms of narrative complexity, in which the player needs to perform tasks that help a human character to look after the kitten Mimi. To achieve the purpose of this study, we analyse data collected from twenty children ranging from 22 to 65 months old. These children, ten boys and ten girls, were allocated in three groups according to their age level, considering the interval between the youngest child and the oldest one. Thus, group A is composed by 22 to 36 month-old children; group B by 37 to 51 month-old children; and group C by 52 to 65 month-old children. The data were collected at a private school in João Pessoa, Paraíba, where the children are enrolled at Kindergarten. Each child was invited to play the Mimi game twice and the data of based on the app interaction were recorded through two cameras, one capturing the environment, and the other capturing the tablet screen during the child‟s movements to perform the game tasks. The theoretical framework draws on contributions from Tomasello (1995; 2003; 2005; 2008), Bruner (1975; 1983), and Carpenter et. al. (1998) about joint attention in the field of language acquisition. We also discuss the origins of joint attention considering the contributions of pointing gesture (CAVALCANTE, 1994; FRANCO, 2005), the notion of intentionality (BOSA, 2002; MELO, 2015), and the relationship between joint attention and linguistic reference (CAIRNS, 1991; BLÜHDORN, 1999; MARCUSCHI, 2002; DIESSEL, 2006). Lévy‟s (2011) discussion about virtual reality guides our approach on joint attention interaction in the virtual composition. The analysis of the data, conducted quantitatively and qualitatively, pinpoints at first that virtual joint attention is a format supported by traditional joint attention. Moreover, our data confirm the imbrication of the processes of joint attention and linguistic reference since it is in the joint attention scenes that the notions of person, space and time are constituted in the child language.