Preferências por mídias de entretenimento e os efeitos no comportamento agressivo
Ano de defesa: | 2021 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal da Paraíba
Brasil Psicologia Social Programa de Pós-Graduação em Psicologia Social UFPB |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufpb.br/jspui/handle/123456789/30167 |
Resumo: | The use of entertainment media has become something very common in people's daily lives, based on this, several studies involving this theme were carried out with a proposal to understand the impact of these media on human behavior. One of the themes that has been most related to the use of media is aggression, especially with films, music and video games. Thus, this dissertation aimed to analyze the existing relationships between preferences for different types of entertainment media, aggression and suicidal behavior, in addition to taking personality factors into account. Therefore, it is assumed that people who have a preference for considerably violent media, will have higher scores in the presence of aggressive behavior, either against other people or against yourself. To reach these results, it was initially necessary to divide this dissertation into three studies, presented in chapter 2, namely: Studies 1 and 2 - The validation of the Entertainment Media Preferences Scale (Rentfrow, et al., 2011) for the Brazilian context, considering the original five-factor model, proving favorable after adaptations and analysis; Study 3 - conducting a study to verify the relationships between preferences for entertainment media, aggression against oneself and others and with aspects of human personality, in which it was possible to identify existing relationships between different types of media entertainment and aggressive behaviors against others and against oneself, especially when there is frequent use of dark media. We also realized that taking into account personality traits (dark or not), it is possible to predict these aggressive behaviors. After the conclusion of this dissertation, we identified the existence of the impact of entertainment media on human behavior, confirming the hypotheses of this dissertation and the theoretical assumptions of the General Aggression Model which states that the use of certain violent media can increase the frequency of aggressive behavior. |