Athus: um framework para o desenvolvimento de jogos para TV Digital utilizando Ginga

Detalhes bibliográficos
Ano de defesa: 2011
Autor(a) principal: Costa Segundo, Ricardo Mendes
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal da Paraí­ba
BR
Informática
Programa de Pós Graduação em Informática
UFPB
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufpb.br/jspui/handle/tede/6059
Resumo: Ginga, the Brazilian System of Digital TV middleware, has gained international importance, being adopted by several countries in South America and become a ITU recommendation for IPTV. Thus, the digital signal will be received by most televisions, leading high-definition video and high-quality audio to viewers, but also the possibility to interact with television applications. The possibilities of interactivity are many: surveys, monitoring statistics at sport events, and additional information about soap operas and sitcoms, among others. In these applications, a type that may take place are the games, which are gaining prominence in the world market on multiple platforms. They have a character of entertainment and challenge, ranging from simple games, accessible to all, the more complex games geared toward experienced players. Create a tool that helps in the development of games for the Ginga becomes an important step to facilitate the production of games that can reach millions of persons not only in Brazil but in all countries that adopt the Brazilian standard. Therefore, this paper presents the Athus, a game development framework targeted for Digital Television. To achieve this, many studies were done on the various aspects of games, such as industry, production forms and categories, and also a research on the production of games for digital TV in Brazil and worldwide. During the work is shown how the games can be used on the platform Ginga, the construction and use of the framework and the results obtained with its use (and games developed tests to programmers).