Eficiência e precisão no cálculo de iluminação por radiosidade com GPUs

Detalhes bibliográficos
Ano de defesa: 2008
Autor(a) principal: Alessandro Ribeiro da Silva
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Minas Gerais
UFMG
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://hdl.handle.net/1843/RVMR-7PVNGK
Resumo: This work consists of a study about the global illumination model known as radiosity, in an effort to achieve an efficient implementation on modern hardware.Radiosity is a classic and very important method in computer graphics. It is the first proposed method to achieve photo-realism as it considers interactions among the objects of the scene. As the method has a high processing demand, we propose the use of modern GPUs, with their massive processing capacity, in an attempt to speed up the computation.We experimented with two distinct implementations that use GPUs to accelerate part or all of the method. The first implementaion is similar to the original proposal of radiosity, and the GPUs were used to solve the simultaneous linear equations. The second implementation is derived from an extension to the original radiosity method that was designed for processing in GPUs.As results, we compared different methods to solve the simultaneous linear equations, on both GPUs and CPUs and we proposed an improvement on the GPU implementation related to the determination of visibility. Our modifications improves the quality of the output image while preserving the interactive charateristic of the method variation.