Detalhes bibliográficos
Ano de defesa: |
2014 |
Autor(a) principal: |
Farias, Bruno Serviliano Santos
![lattes](/bdtd/themes/bdtd/images/lattes.gif?_=1676566308) |
Orientador(a): |
TEIXEIRA, Mário Antonio Meireles |
Banca de defesa: |
Soares Neto, Carlos de Salles
![lattes](/bdtd/themes/bdtd/images/lattes.gif?_=1676566308) |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Universidade Federal do Maranhão
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Programa de Pós-Graduação: |
PROGRAMA DE PÓS-GRADUAÇÃO EM DESIGN/CCET
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Departamento: |
DESIGN DE PRODUTOS
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País: |
BR
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
http://tedebc.ufma.br:8080/jspui/handle/tede/652
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Resumo: |
The purpose of this research is to analyze digital games in devices of portable interaction, covering aspects of graphic language and interactive elements for structuring of information, taking into account the literature on Information Design and Interaction Design in the sphere of functions such as navigation, instruction, and interactive communication elements. This project possesses a descriptive-analytical character with quantitative data approach covering four phases: (1) bibliographic research, (2) systematic observation of the interfaces of the games, (3) measurement of the elements in the support tool, (4) and tabulation and crossing of data. The descriptive study examines the interfaces of games based on different moments, according to the functions of navigation, instruction, and interactive communication. Still fits to the descriptive records, the interfaces followed by cataloging. In this phase, we develop a support tool, called Analytical Tool or support, that can guide the observations as well as facilitate the analysis. The analytical study shows the critical incidence of each element and strategy confronting with interactive principles raised in the bibliographic research. The results show that: (1) the support tool is effective in game analysis; (2) for each function, more relevant interactive principles can be related; (3) the development of a support tool, followed by the divulgation of the functions that provide substantial data and information for analysis and development of digital games. We conclude that the analysis of games is crucial to understand how the structuring of information occurs, as well as what are the most suitable forms of presentation for each function. |