Máscaras e masmorras: um estudo da máscara como elemento de transição do RPG de mesa para o palco

Detalhes bibliográficos
Ano de defesa: 2023
Autor(a) principal: DELGADO, Ricardo Vinícius de Carvalho
Orientador(a): BORRALHO, Tácito Freire lattes
Banca de defesa: BORRALHO, Tácito Freire lattes, ZORZAL, Ricieri Carlini lattes, FONTENELLE, Plínio Santos lattes, FONSECA, Michelle Nascimento Cabral lattes
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal do Maranhão
Programa de Pós-Graduação: PROGRAMA DE PÓS-GRADUAÇÃO EM ARTES CÊNICAS
Departamento: DEPARTAMENTO DE ARTES/CCH
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://tedebc.ufma.br/jspui/handle/tede/4850
Resumo: This work seeks to study the mask as a transitional element from the table RPG to the stage, in a proposal that we call stage RPG, that is, the adaptation of an RPG table for a scenic staging. To support the proposal, we study the game as a common point of origin for theater, games and animated forms, also analyzing how aspects of war games and interpretative aspects arrive at the tabletop RPG; and analyzing points of contact between theater, RPG, performance and ritual, bringing the mask as a key point of the relationship, which, due to its malleable character and easy use and removal, can show in itself all the alignments and changes that a character of RPG passes during the campaign. For experimentation, we used the D&D 5E RPG system, opting for the campaign The Lost Mine of Phandelver. The random character creation method was used, resulting in four varied and ready-to-play characters. At the end of the campaign, it was analyzed that four masks would be made, each with two stages: One referring to the beginning of the campaign and another referring to the end. The masks were produced in cardboard, using spackle, papier froissé, wire and paint, with photos of the first and second stages.